Thanks DireWolf! All of what you said is spot on. Thanks for your remarks about contrast and the case study. I know a few things right away that I can do. All the text and images on the blueprint have a lowered opacity except for the text at the bottom left. Adjusting the opacity can help. I can change the direction of the…
@Richard Kain: Not to derail the topic or turn it into a VS. war but I'm curious why are you using MonoDevelop over Visual C# 2010 Express Edition? I'm still a noob when it comes to coding and the tools involved, but having used VS C# 2010 Express Edition for a little while, it seems pretty awesome. Is there something to…
Thanks a lot for commenting. And I'm glad to see familiar face from ZBC! Unfortunately the design of the dress isn't mine - I simply found photos of several dresses with similar design and sculpted kind of a mixture of them. Just to understand the nature of folds. Probably I had to write this earlier. But yeah, I really…
Updated my scan setup to also be able to capture translucency for foliage. Kinda works but broke my lamp shortly after, so I will have to get a new light bulb before I can continue experimenting with scanned translucency textures. Have a look at the most improvised and cheapest scanning setup ever: scanned a bunch of…
Just started with worldmachine,still early stage but the footprint of the tree is visible,before I go forther inside the program I have a question to ask : do you guys know how to have the "tiles" of terrain that continue beyond my "working area" matching with my terrain? Because since I started by importing my heightmap,…
i think you are pretty close. biggest difference is the amount of detail, yours have less. just continue in the direction you have now but more and smaller details, such as small sharp edges and holes. one thing. i think you are better off looking at real world references and trying to stylize those than to copy the style…
You continuing? So. Much. AWESOME! I found this for arccos: http://wiki.beyondunreal.com/Legacy:Useful_Maths_Functions#arcCos_funtion static final function float ACos ( float A ) { if (A>1||A<-1) //outside domain! return 0; if (A==0) //div by 0 check return (Pi/2.0); A=ATan(Sqrt(1.0-Square(A))/A); if (A<0) A+=Pi; Return A;…
The foliage and bricks work very well which you've executed skillfully. You're doing great and think you should continue forward but, I had an artsy thought while viewing your latest: "98dteurltua2.jpg". Green foliage on light grey brick became suddenly familiar to other environments created these days. On the one side,…
Ok, so before I can continue my portfolio project I'm going to have to finish some school work. For one asignment we got a 3D scene modeled and unwrapped and we had to make some color studies and then texture the scene with only a diffuse map. The other asignment is that we need to create a very low poly character which is…
just a side note. around 8:30 today all of the guys playing Minecraft and LoL decided to leave because the fire alarm went off. they had been playing games about 6 hours straight, and something disturbed them for one moment, and they figured they could just go home and continue playing.. now we are here workin without any…