I made a similar vehicle about two years ago. I used mudbox to paint the base for the camo pattern. Don't know much about Substance but you should be able to do it in that program afaik. I can recommend Alec Moody's Bradley Vehicle texturing tutorial: http://3dmotive.com/series/bradley-vehicle-texturing.html It's for…
Finally got around to seeing this in 3d last night. Would like to see it in 2d too. For me, the inertia on the eyebrow movement made the blue people totally un-believeable. The mech warrior style vehicles were also bland, with unbelievable movements. To be honest I feel lord of the rings and ironman are way ahead in this…
I'm using opacity. When painting I use black for transparency. But when I do the export appears inverted. I have tried again with a project from scratch and testing the two options for the opacity (a channel and gray channel) in a black and white PNG. I have used also the alpha blending shader (that works great) and the…
Worked a bit more, finished the abandoned bunker (even thoguh I'm not sure if I'll leave it in the final environment. Also tweaked my landscape material a bit more, it now blends the world color and world normal texture with black and white detail textures and normals (which can have individual scaling factors) based on a…
Lookin good. Agreed thing should be banged up but not too much. Mostly they should just have surface-tear since it would look strange if everything was beaten up like if some things just didn't stand abandoned and rusting. Perhaps you should make two versions of everything, a whole version and a beaten up one. Since both…
Here I am again :) For what concern roof tiles (cause these are roof tiles, right?) they look good but you need to paint some AO then you're probably set with that. For my personal tastes I would adjust a bit the orange tiles cause I don't like the contrast with the other two variations. in this image I did a quick color…
Ok shit is getting serious guys ! Some of you might have noticed that EXT2 has a nice mitering technique that allows you to have clean topology on corners.This is great but EXT2 still breaks the geo on complex meshes and while SS will behave differently on 2016 < and 2016EXT2 > i think having a clean topology is something…
I like the design of the broomstick vehicle - it eliminates any worries about how the witch would actually stay mounted on it, though I'm not sure what the two metallic parts are for towards the front of the broomstick - are they hand guards or something? Do the rings have to be flown-through in order, or is it random? You…
http://www.videocardbenchmark.net/high_end_gpus.html 980 and 970 are faster than the original Titan. I don't know what those cards sell for in your area, but the 980 is probably about the same cost if not less, 970 probably significantly cheaper. A used Titan won't have a warranty which means it's worth even less. Long…
But isn't that what Unreal's standard terrain material system does? I always understood it just sort of stacked together every material you use on the terrain, into one big-ass material. Hence why the terrain goes super-funky colors if you use too many different materials. And my two-way blend material came out at 60…