ohohhhohoWWW! Thanks very much Juan. I really appreciate a lot your help and feedback. About the master you are right but, I wan to have the possibility in the future to build the rig out of [0,0,0] just if someone needs it. And it is better if the master is completely free. Anyway, we know that the initial position of the…
Sculpted some more rock elements. Put some textures on the stone steps to see how it would look. I feel like it loses some detail. Might edit the low poly version a bit to make the cracks pop out more. Sculpted another rock. Feeling a lot better about this one so far. I might use this for the big rock on the bottom-right…
^ I'd actually enjoy using my hands to animate and manipulate the rig rather than a mouse. Once finger gestures are a feature.. Create beautiful arcs and pulling and bending the rig in many ways, would make my life a lot easier. Similarily to how someone would animate a puppet or claymation, but on the computer. That would…
I'm trying not to deviate from the design of the original character in the Anime (look up mikasa ackerman) in google if you aren't familiar with Attack on Titan. I'm aware its not exactly portfolio ready presentation, it could really use a good rig and a well composed epic action shot. However my rigging skills suck and…
So - whilst my courier(s) are being animated, I've started on a Baba Yaga themed ward, to go along with DrySocket and Chemical Alia's amazing Baba Yaga courier that's sitting in the workshop at the minute http://steamcommunity.com/sharedfiles/filedetails/?id=239822302&searchtext= Here's the concept I bashed out... ...and…
No, I know how to move it around in the scene. What I'm asking is, when using the transpose master plugin inside of Zbrush, there is an option to use a ZSphere rig. I'm wanting to know if there is a way to use an already existing mannequin as that rig. Basically just load it's Ztool and use that, that way it has the layer…
I'd probably expand the froth around the objects in the water and in the wake. The wake itself is hardly noticeable. Particles will of course help, but I'm assuming that is coming. A dark shadow on the surface of the water over the submerged portions of creature might help. You might want to add blinking red lights (i.e.…
Valve's art direction and use of shaders is top notch. They're also trying to reach a wider audience of PC gamers since the point of entry for PC gaming varies from rig to rig, but with what the constraints they use, they do a top notch job. Personally the one gripe I have with games, and often times normal mapped ones,…
So, the BEST thing that could be integrated into Maya was a true auto-rig feature. Looks like Maya fail to deliver that, since you need to massive retouch weight after so called auto-rig. I feel that Mixamo was years of light forward with their autorig feature. So since, the Maya autorig is just as good a Blender one, I…
I believe your first intuition is correct =) If those parts are not showing ever, why keep them? Also, once you delete, i believe it is also wise to weld the edges of the clothes to the body part. If the character is going to be shown this way all the time (for instance, there will be no simulation of cloth which could…