nobody wants to hear this, but if you're experiencing a certain type of thing consistently it's because you're filtering for it. people have beliefs about the world and those beliefs define what we see. if you believe certain things about yourself, and women, then you're going to have experiences that support those…
tsc... tsc... tsc.. this poll NO FAIL, I was just wondering from the games I LISTED which one you guys would think its best. It seems people dont understand that. Yes, RE5 and Arkham Asylum are great to add too. This is Best graphics from the games I listed, and if there's any other game you can add here... I can…
Rig them with bones so they can sway. Set up the mesh to tear at whatever points you want. Make the cloth settings stiff so it doesn't collapse on itself. Uses PhysX, might be expensive. Or you can fake it with a rigged mesh and a pre-defined snap point. On break/destroy, play this animation/detach from this point. Might…
hehe me too, but to be fair I believe they only had one 2nd year artist with little animation experience, and coded it from scratch. seeing how difficult it is just to use an SDK like renderware let alone from scratch, I definately appreciate their work a little more from this point of view . You start with big grand…
The model has alot of character to it, really cool. But you should really go in there with hard edge brushes, which I think would suit the model well and to help define what the materials are and give it some detail. Got bored and did this quickly. Just an idea of what you could maybe do. You could also just take what you…
You have a lot of sqaure polies on the model - so many edgtes are meeting at right angles, so are not defining as much of the model as they could be. Try pulling some of those verts around a little. Example? The loop or edges around the stomach area - you could try to pull that shape into something that more closely…
Cool stuff, the skull on the first one looks a little weird though - like the interior details are a bit undefined. Maybe you should ad some stuff to the middle ground in the second image - it feels a little empty. Also the street could have a little more defined cracks in it. Could you ad wire frames and polycount? Have…
Hi guys! I'm currently working on defining the art style for a side scroller game I'm prototyping. It would be nice if you can provide me some constructive feedback on the following character. She will be one of the main bosses and its based on the gorgon's curse from Greek mythology (beautiful woman cursed by the gods).…
In Maya i have to define where to export the fbx first with: File - Send to unreal - set unreal project Here i am not sure what folder exactly i should choose so unreal detects changes on meshes automatically. I can select the rootfolder but its no help because it creates an "import" folder which is not visible in unreal…
ive been working on this couch and i guess its not much howver all the same id appreciate the feedback i dunno i thought that it might be too plain or the details weren't properly defined or something i wanted to put it in a cafe, like a coffee shop for an animation incase the purpose was important i was thinking about…