Wow appreciate the responses, some great tips and advice here. It's really good to know that it can be done alongside a full time job. I've worked so hard over the last 18 months or so getting into game art and learning as much as I can and I know for sure that's my primary aim for a career. But as all artists know,…
The recently announced Store of PBR Scans has been updated with more than 400 new scanned masks available for your download here ! Make your creations better and more realistic with our collection of masks! We will keep expanding the selection of Scanned Smart Materials, Samples, Masks, Brushes etc regularly, to ensure…
Hey everyone! Time to revive this thread! I've been meaning to for a while but had little time to do personal work for a long time now. I'm slowly picking the pace up on things and continuing to work on my hard surface stuff. For the second project, I've gone for a gun which I don't really do much of at all. .22 Hafdasa…
This is going more back to the original question of adding your own style to the concept and adding to what Swizzle has said. I think they allow you to "add your own interpretation to the style, cleanliness, and add any extra supporting elements as needed" is because in all of the concepts, except the environment we are…
My steps for normal maps are usually as follows (its a zbrush/3dcoat/xnormal pipeline): 1.Make hipoly mesh. This way I'm not worried about topology or anything technical. 2. Make Retopo mesh. Now I can focus on lowpoly problem solving since I've already focused on the creative aspect. 3. UV maps. Only the lowpoly meshes…
You shouldn't be conceptualizing at this point. You need to focus on replicating proven forms before you start flexing your muscles of creativity effectively. Download this guy's Asaro head Ztool. Literally try to replicate it on your own. Ignore the lackadaisical designing of chaps and thongs, focus on making a good head.…
So i started making some designs: I wanted to caputre the feeling of the 70-80 by taking colors with small saturation I tried many diffrend color combinations: i played a lot and added a "retro-grid" but it felt not as the right design And the i had the idea to merge the gold form C3PO and the white from the…
Some things to consider when generating and texturing the big island: - you can use colormaps from WorldMachine (use the coastel overlay) as a basis, then import them into Photoshop to get more details. You can also do this in Worldmachine itself but it is pretty advanced to get decent results. - an alternative is to…
Thanks for the feedback. You're right, and I agree. The intro was more of a creative piece for me, and the intention was not for it to be negative. It was more to voice a reality of my experience. Surely it's different everywhere. I was careful not to libel, and I was also careful to turn the article to a more up-beat at…