not sure where the problem is, because supposedly installing this genuine advantage stuff on win 7 will be optional, just like it is currently on XP. However you want to do "custom" updates and manually uncheck this "patch", because otherwise it will be installed by default. So best set windows 7 to notify you of updates…
I can't imagine how anyone ever would think that is a good idea. The default closing the program asks you to save a screenshot? That's completely useless and confusing. How am I supposed to save my document so I can work on it later then? There is no 'file' menu bar or anything remotely like normal programs, just this…
I came across your thread late last night but I didn't understand how to bake a 16 bit map. I tried exporting as a tiff and every other file format but it didnt make a difference. Then I found the plug in manager and was able to set tiff to 16 bits. Also 16 bit seems to be default in the newest version of xnormal. Thanks…
Could probably do it pretty messily with a shader? Set it up so that any UV coord over each increment of [UV space divided by number of tiles] gets reset to [0 + remainder]. Then add a default row/column value to pick a certain area of the texture atlas to repeat. I think your best option is probably going to be building…
Bartalon thxs for the update, my mistake replacing the files.working as expected. here a image with your tool in action with some little changes.just small layout changes,to suite my others tools. i mentioned in the image the rename button, if you can make it pop up a little box (maybe with annotation note as reference) to…
I think this problem is due to a dozen different things and maybe exiting the quick mask worked for you. I noticed something similiar with the crop tool (which by default is on the C key, which you use in 3DO for applying materials to a ID group): I got a few crashes when the crop tool was active, but overall it was very…
afaik, maybe someone can correct me but it has a 'lightmaps' option I dont see anything relating to shadows , only get the 'shadow' disk underneath a character. It's probably that way for more wider user base /shrug as you can see in my screenshot and that's on the default high setting he didn't look to be showing foliage…
there are some people who do the view models for weapons in the first person, they come now and again and to answer your question, probably the universal default is 90 degrees FOV. sometimes there are slight variations (like 85 degrees instead), and naturally it will be a smaller number when zoomed in with a weapon. other…
I've had this exact same issue at work and at home. This thread seems to relieve some of it, but the main issue that I have is that Max defaults your settings to Windows Basic whereas the workaround is to work in Windows Aero. http://www.evrim-sen.com/html/photoshop-lag-vista.htm If you can get both Max and PS to work…
It happens to me sometimes, it seems like it's resetting the vertex draw size (default is 4 pixels or something), it seems to go back to 1px because I can still sometimes see the verts glittering in and out of view under the wireframe. The way I always seem to be able to fix this is by selecting all vertices then go to…