@Vig: I didn't mirror the grass. The grass is just a single triangular shape made from 2d splines (converted to poly> bend modifier to 60 degree> collapse all) with a 2 sided green material applied. The grass object is then applied as a scatter object over the plane. When you add the light this black patch appears as the…
things to try - 1. tape a piece of smooth paper over the tablet surface and try to draw with very light pressure applied (set the pen sensitivity in the wacom panel accordingly). 2. if you have an intuos 3 there should have been a "felt-pen" tip in the package, have you tried that? has a bit of resistance to it. 3. again…
hey man, Like others have said I think you should define and focus and purpose for each scene. use reference and go for a more subtle approach to environments. Not everything has to be in the face "look at me" in fact it usually feels more natural if lots of stuff kinda seems ancillary and just there cause it belongs in…
funshark: yes i agree if the sorting is done correctly you don't see any border at all. However that is assuming you have to do any sorting in the first place. The problem here was that the converter it did 2 light checks instead of 1. So first applied was a ambient which was pretty dark. Then on top of that there was a…
I used to work for Offload Studios back when they up and some general tips I can point out for general 3d printing stuff is: No instanced geometry, it wont print. all normals facing the correct direction make sure all pieces have some amount of intersection otherwise it will fall apart/off , you can just simply go in and…
Hey dude, You are doing everything right except one thing. After everything is modeled and UV'd you need to go into 'Element' mode and select the pieces you want to have a different material on it, then you click 'Detach'. This will help you go over the UVW without it being interfered with the original mesh's UVs. From…
Forget using vertex colours in Max to bake, just bake out a lightmap in Maya mental ray, then apply using verious blend modes to get what you want in photoshop. 1. put some lights in the scene that cast shadows 2. uv map your model in the 0-1 range, if you have overlapping uv's move those uv's out of the 0-1 range for the…
Again, it's one thing to apply temp texture to give an idea of your direction, but to just toss random images on like this is killing your scene. It looked so promising (post #2) before you applied textures. Now it looks like '70's wallpaper on everything. And I've looked at some of your other work, you clearly have a…
As explainaed in the tutorial, it won't work without all the extra sockets. On Magdalena/Effigy I had a static root bone which I used as Bip01 (and worked perfecty) but I think the rule is that the "Bip01" socket HAS to be the bone highest up in the hierarchy. Don't forget to add " " to socket names with a space. The rest…
dude welcome. crits kk your proportion looks good which is great since thats where most people go wrong to begin with. ok crits now, i see right now its almost all one mesh. this isnt ideal if your going to bring it into zbrush because the more submeshs you have in zbrush the higher poly you can get your details. Also…