Sure, I can do that for you. If a similar need comes up again, feel free to use the Flag:Report function or you can email us at helpdesk@polycount.com.
personally (bias off) I like irrlicht most of all open-source engines. The license is very liberal (in fact some of the luxf3d fileformat conversion uses irrlicht code), features are solid and support is growing... while it is not technically as advanced as some others, ease of use, clean code and compiling and so on are a…
@poopipe That makes a lot of sense! I honestly thought being a bit of a generalist was better. Thanks for pointing out my standout pieces, I wouldn't have noticed that on my own.And @Eric Chadwick , Thanks for sharing! I hadn't come across this thread yet.
Hey Thanez, First of all, I really appreciate you taking the time to write all of this — seriously. I know you're not trying to attack me, and I can tell you're coming from a place of genuine concern. That means a lot. I read your edited post, and I understand where you're coming from. I'm not ignoring what you're saying.…
This may seem like a very simple question, but the issue is that the smoothing of the cone is smoothing the tip, which is not what I want it to do. I understand why it does smooth it like that, but I'm not sure what's the best way to prevent it from happening. I created three low-poly cones (38 Triangles each) and a…
Example: http://i177.photobucket.com/albums/w240/jonstoner/iw3mp2007-11-2319-40-52-57.jpg (big image!) How is that done? Am I guessing right that there is a weapon specific mask texture with a blur shader that gets only activated when switching to the irosights? Or is that some fancy engine coding work?
Continuing from my previous post ... GenAI has also resulted in a lot of layoffs, for 2 reasons. One is companies got rid of employees in favor of using AI because they thought it would be cheaper. The other is AI ended up being more expensive than companies expected (I am not surprised) so then they got rid of more…
This is just supposed to be a nice render of an Exterior of the House, with hopefully details and the background like trees, fencing, maybe chairs. I only have a couple reference images for details, not the basic shapes of the house, some details and structure come from my building styles when I play games like Ark…
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