Looking for any work opportunities as a 3D artist specialized with hard surface modelling. Preferably a project with a realistic art style but will consider characterized projects. Portfolio
Trying out the different material approaches to surfaces, old and new 1, Standard Normal set up 2, Bump Off Set 3, Parallax Occlusion Mapping 4, Nanite
Hi! If I understand your question correctly and this is about the facetted look once re-meshed, that's expected behaviour with low-poly meshes. The resulting, dense mesh is the same shape as the low-poly just with a higher density, which results in a much more defined shading. To get a smooth surface you will have to apply…