Great script. Is it possible to improve it? Add mode: when the shift is clamped, the whole loop of components is selected at once with step 1, 2 or other For faster selection of patterns along the circumference.
I'm retopologizing a colt revolver i made, the original file got corrupted but i had a obj of it for the highpoly so I'm using 3DS Max to retopologize it using step build.
Your latest work is a MASSIVE step in the right direction, real quality to it! If you can, work on getting your other pieces into Toolbag 2. And as you've acknowledged already, work on the presentation.
Its in marmoset currently for preview and the lighting is just a default preset. Next step -> make the cables and wooden stairs and bring everything into UDK -> Light -> Start working on the BG CC welcome.
I haven't asked about this yet on Unreal Forums, but I think I'll go post about it right now on there. As you say, repete, it is the logical step forward for level design.
If you're concerned about Game Animation experience, most people would suggest joining up with a team from the MOD community. Working with other indie developers is a step in the right direction
HEY, so the problem was I needed to change importing options, I had just missed that step in the instructions. MAKE SURE YOUR SPLAT MAP IS SET TO ADVANCED> TRUE COLOR
0_o how come i didn't know this blog great paint, face looks a little too squashed at the bottom for my taste but the rest is just awesome tnx for the steps and the link ^^