Yes, sorry for the delay. It turns out that I have a rig which needs to be added to these character models. Only 1 character needs extra bones that this rig does not have already (so I'm looking for those to be created in addition to these rigs fitted to the character models). To clarify a little more, APEX Cloth is…
I agree with that. I'm actually gonna edit the first post to add that my 2nd goal with college/UN/school is actually to facilitate my way into living abroad. The easiest way to do that is by attending a school, rather than staying a home studying and waiting half a decade so my work is good enough to foreigner studio…
Except the fonts in The Other Brothers are pretty clean. [ame=" https://www.youtube.com/watch?v=ySGw09JkYog&feature=plcp"]The Other Brothers - Alpha Preview - YouTube[/ame] text at 0:01 is very clean, possibly a rip from a (S)NES game. logo at 0:05 is clean, they just have extralarge capitals dangly blue neon at 0:07 is…
the program is well over a decade old and had several UI reworks so far. who knows how much of that has been hacked in - i'be surprised if they themselves could give an estimate for that without a really thorough review. i think most of us would love a regular interface, multi-screen compatibility, perhaps floating…
Ive changed the post possessing quite a bit and I think Im liking it more this way, I decided that I want to go for more of a dead feel than the concept art. Im curious to know which version other people like more, both of them would need tweaking to be right but Im trying to decide which way to take it. Other than…
plord I would thicken those feet/shocks, right now its looking kinda flimsy. you should look up "kelly backhoe" for some good references. Jesse Walsh that sculpt is looking great, but maybe the bolts could have more of a bevel, so it shows up better on the normal map. also the straps could be a bit thicker. i blocked out a…
Oh wow, I had reason to take a look for this script today and I'm amazed that people are still asking about this script a full decade after I wrote it, haha! Surely there are better ways of achieving these results out there now? I can't believe that a 10-year-old script is still the best solution... Either way, I apologise…
First of all thanks for the comments :) @Deforges: I sculped the terrain by hand since it is not too complicated. Terrain textures were done in world machine and substance designer. the rocks were done in 3dsmax and zbrush. I baked down a unique normalmap for the large rocks and used tileable rock textures for close up…
Thanks man! Finally getting around in the environments, and finally got some color. Reworked AO and added colored AO, shadows and ambient light, so lighting is much more harmonic This is a WIP of the second floor / tileset, (Military Training) missing a bit of ground decals but thats pretty much the direction its going.…
Hey sorry for the delay in response, forgot about this. I should of added IGES to the list of file types supported; as that is also one of them. So can REVIT files be if you have downloaded the additional extension for REVIT files with your 3ds max software. With Moi, I probably should of said that the majority of the time…