Is there a way to automatically plug in texture maps (exported from Quixel Suite or Substance Designer/Painter) to a material in UE4. I'm converting a project in work to test in VR and don't want to spend half a day dragging my connections if iI can help it. I'd be interested in the same for Maya Arnold/VRay, or other…
Hey Guys, So with mudbox I have completed a model which is a building and I want to screenshot it, but I have a problem with loss of detail at a distance at which I can fit the building in. It isn't a sky scraper just a one story house shaped building. I want the detail that comes with one click closer in the view but I…
Hi guys, I've been away from 3d more than 3 years I think, I'm coming back at it now but I'm unsure if the tools I used in my workflow have became obsolete or if they are still relevant. In the specific are xNormal and handplane still relevant or have they been replaced by something else? Also, what tool would you recomend…
edit: ** Currently we're processing all respondents ** To save your precious time, we won't be answering new respondents, but we'll take the time to anwer the first respondent. Thank you. Hey There, We're looking for an experienced hard-surface modeller for a Low poly model of this submersible. Important note: A production…
Agreed. But to clarify a couple of things: Modular simply means that you can assemble a bigger object from smaller, often repeating or exchangeable meshes. Your road bits are still modular, and you wouldn't tile the texure, but repeat/switch your meshes. If you want a basic setup for a freely tiling texture (so not in…
Animaticmedia is seeking some freelance help with modifying characters. We generally modify the mesh of existing characters using Zbrush and Maya. Please send submissions to scotto@animaticmedia.com