It's not that much to learn actually. It's rather a matter of having nice camera and certain shooting approach. Rebuilding scanned things in Substance Designer looks a bit like a sport for a sake of sport or to prove something. Anyway best looking substances are usually a mix of scanned base and procedural extra details…
Marine> Thanks for sharing. Hmm, I never actually tried the Blended Normals feature on an object which had hard edges. Makes sense though. This feature is intended to use on surface which are supposed to look like skin. This should probably mean that it won't be that many hard edges. In your case could you not just make…
Sometimes I miss Nendo for fast poly modeling :( Wish it had been developed further for sub-divs.. Was lightning fast as a box modeler back in the day. So damn intuitive and accessible. I tested Modo back in 301, and while I know its a powerful package, I hated the workflow and UI during the trial. Just felt like it was…
Yeah I think the Kotaku article kind of causes that confusion cause it says "3d model". Its why really everybody should read a full thread, including journalists and people inside the competition. Easier said than done, I do agree. I have a hard time reading entire threads when a lot of the posts are "GUAH!!! O_o" or…
such a terrible character design - that body does not look at all like it could hold those arms up... its quite literally a hot chick with cyber mittens. i think you have a chance to push this a little.. those arms might have some form of smaller mechanical architecture around the shoulders and possibly upper chest where…
Took some time to refine the face a bit and I think I'm starting to dial it in. At least I'm getting closer to the point where hair cards are going to start playing a role in matching the ref. The side view is giving me the hardest time right now though and I'm not to sure if that's looking right. Will have to revist that…
I really love the concept. Not sure how you are going to make this Beast look warm and moving to make her seem to be in love. Can't wait to see it finished. There is just one thing bothering me albeit a great sculpt it seems more male than female. The muscles of the arms and a bit of the chest too even with the 4 breasts.…
thanks, but I've tried that exact technique already. Same problem. things that I've tried that didn't work: moving the symmetrical piece 1 full U or V unit. overlapping UVs with AND without UVs welded at seam deleting half of mesh, export, import to UDK, duplicate and rotate 180 degrees. hard and soft edges on and around…
Well done! Love the details and texture variation! A little advice though, ur gotta put soft edges inside a UV shell and put uv splits on hard eges. In this case u'll have nice high-poly facets on ur lowpoly mesh. Now there are lots of places where those facets are sharp and lowpoly. Plus mirroring and reusing similar…
Yeah epic has definitely been breaking ground with visuals. and IDs new engine looks incredible, the lighting is breath taking, the same goes for epics new updates to Unreal. So as for Activision on CoD4 u think they are mainly generating most of their environment art from highly detailed texture painting that has been…