You know what I thought and that impressed me the most when I saw your barrel? That it was simple, it was easy to read and the texture wasn't noisy! Massive props on that! :D Spec is used, as stated above, do help differentiate different material types. An easy way for you to start a spec map is to grab the layers that…
It's a good foundation I think, it just needs a great deal of tweaking. At the moment he looks more like a weird cross of Brando and Cole Hauser. The eyes are all wrong, you eliminated the layer of fat that is about the eye, look at the photo, do you see his upper eyelid?, you see a small bit of it right at the tear duct…
ok when i said your not using your parrelexing enough i didnt mean use it for the sake of it, i meant that there are plenty of areas which look like it should have more but dosnt. the parrelexing artefacts you speak about are a pain and thats why parrelexing is much better on more organic worn surfaces, i wouldnt…
Medical project (Bone, muscles, ligaments and joints bio mechanics) am working on. The main aim is to produce a series of 3D models/images and animation to illustrate the bio mechanic functions for educational purposes. Key Points: -Leg anatomy: An introduction to the basic anatomy of the leg, this will include different…
Wait, since when has using a box been on the "list of things you're not allowed to normal map"? No, its not because the cage is bigger. Its because the normals on the low poly mesh are being averaged, making the direction the rays are being projected at skewed. The reason why you do not see a difference with using hard…
Nice updates! I wonder how much love you've got left in ya! Hehe. The highpoly turned out nice. One thing u could do to pimp those renders even more is by adjusting the levels of the layer. ( level them out sligtly ) then duplicate that layer. Do filter/other/high pass. Set it to hard ligth. Instant pop! Now that low poly.…
In the same boat dude, rockin' this stuff hard till GDC. Good block in, some crits: I'd ditch the steps and handrail. Looks like something you'd walk up to get to school not a cryochamber. Same with the vents, bit generic. Might want to add wires later. Try to make the scene as cool as you can without all the generic stuff…
ok done what you asked KD I understand now KD what you mean the GI hid the cheek area in the render but now that i have had a chance to anaylse a proper render i can see that the cheeks look a bit off looks like he has got walnuts in it's mouth or something got to sort that out also changed the texture on the eye cuz that…
I just UV the basemesh 'cos it takes no time at all, and means that you don't just have to polypaint the sculpt, you can actually work on the texture for the sculpt in Photoshop if you want, since the layout isn't unworkable manually (as auto UVs in zbrush would be). Plus it saves a step later when you build your lowpoly…
This style reminds me of Frosty's style for some reason, I don't see him posting much anymore, I wonder why? I'll go over the last image as its the most "normal" and easiest to show you what I think you need to work on, lighting. If you shrink your image down to 25% (128px) do the main shapes come thru or does it turn into…