It simply measures the angles between edges and applies the same or separate smoothing groups if they're over a certain degree which you can specify next to the Auto Smooth box. Unfortunately as with all automatic procedures, depending on your geometry this can actually create some unwanted artifacts so sometimes some…
The important thing to learn from tutorials is the techniques being used. Ideally you'd want to apply what you learn from the tutorials onto a unique project otherwise you won't actually gain a good understanding of all the material. As others have said, UDK knowledge translates pretty well for the most part when moving to…
Nice work man. I think your stuff suffers from the same flaws as a lot of my stuff. While the sculpting and texturing look really good, the materials don't feel quite real. I think some of that is maybe hand painted texturing and some of it is shaderwork. Your sculpting looks really good to me so that is not an issue IMO.…
Its about how the data is interpreted, and also how its encoded in the image file. The data in the image is still 0-1, regardless of color space. If you paint a linear gradient in SRGB space, then import it with the SRGB option on, its a linear gradient. Its the same math used to store it as to unpack it. If you map the…
Definitely a good start! For architectural assets it's always good to get a good combination of - modular pieces - that make use of trim textures and other tiling materials that you apply to mesh that make up the bulk of your buildings. - unique pieces - these are those small but very detailed props/features that you would…
Please note we can not get back to everyone but we want to thank you everyone that has already applied if you do not hear back from us do not take this personally as we have hard constraints and their has to be a perfect match, this doesn't mean your skill level or work doesn't meet our needs but that we had to find…
it means you need the inhouse experience and education, the references and acceptations needed to obtain the H1b visa. you need 10 years of cumulated education and inhouse work experience in the field you are applying for (education counts double, since you come from supinfocom, you already have 8 years with only your…
Ok, when you said skybox I figured you had a large cube surrounding the entire environment that had a sky or backdrop texture applied to it. If you have a cube or sphere surrounding the whole scene you can use the texture on it to light the scene. You will either get true HDR lighting if you use a real HDR image, or…
[ QUOTE ] I may be completely off-kilter here but do you mean to be using worldspace normal maps? Most engines use tangent-space maps to perform realtime per-pixel normal lighting. Your specular map is also very uniformly bright white, causing your model to be completely spec'd out in areas. It's like he's standing next to…
Thank Ruz. I tried that.It does not apply the texture to the head,all it seems to do is when i paint,draw lots of the texture rather than the whole texture applied to the head. If i can go into a little more detail- The head is not UV mapped. All i am doing is using Spotlight to grab ceratin texturss to make uo one texture…