This is exactly what I've been looking for, so I don't see how you're suppose to shop the asset store yet (unless that's waiting for content). Hopefully they create some sort of request system too (or have a request section in their forums).
Yeah, I used to get bad migraines. Turns out something in soda was my trigger. Sometimes it's not until the day after you eat something, as it leaves your system, or whatever Anyway, I stopped drinking soda and the migraines stopped.
I've recently been playing around with CE3 and I've found that if I turn my 'system spec' to very high I start to get real time reflections on glossy surfaces. I'm not sure if this is what you're after, but it may help.
Hi, on my System it looks a bit too Dark/low Contrast. here is an Image i have taken last Year in Italy, hope it gives you some inspiration ! :) It looks good, but lacks in Detail a bit( or i cant see it) ;)
So I went back into the scene and messed with the lighting and added some particle systems to give the level more atmosphere. After messing with the lighting and really punching up some of the values I realized how dull the first images were.
Modelling=Top-Notch Particles=need some attention. I know this is difficult to do in a renderer. See if you can get into a game engine and use the engine's particle system. I find these much easier to work with than modelling softwares.
have you tried falloff map set to distance blend, mapped to the fur density. that way you only draw fur for near camera grass. might be worth a look. invert the map and use it as a placement map for a Particle flow system.
Yeah,the documentation is very straight forward and helpful.This is the problem with Blender,no offline documentation u can use . Also u can change the default viewport navigation in Modo to be like Maya.Go to System> Preferences > Input > Remapping then choosing Navigation: Maya.
[ CHARACTER RETOPOLOGY ] [1] Jacket Retopology I tried to create a really clean topology because I want to build a complex ‘stretch and squash’ system for the limbs. I hope it is enough to avoid any deformation problem. Cheers! H. 🤙🏽
Oh yea doesn't the latest version of mudbox support Ptex? I'm not sure how they implemented that in mudbox but its a UV-less system or rather every faces gets a given number of textels that can be colored any way you want.