How important is IPS if I'm going to be sitting in the same spot while using it? What sort of contrast ratio should I go for the $300 price range? What brightness? thanks Do these specs look any good for graphic design or is it more of a gamer model?: http://www.newegg.com/Product/Product.aspx?Item=N82E16824254052
I had a producer who thought this would work...he didnt consider the mounds of garbage you have to wade through to get a decent model...or the headache of trying consolidate an art style piecemeal through a matket place..it's easier to interface with a professional artist with an exact spec, that you can give revisions and…
I'm working at a company where we mainly do raytraced automotive renders and many cars we receive from customers are hollow/have no motor. Therefore we just add a blackout plane that covers all the spots where you can see through the car and assign a black material with no spec/gloss to it.
PIOU PIOU! Mix between colossus-immortal and charges up like the void rays, such IMBA! more sc 2 fanart fun, I wonder if its different enough from the current units, I am eventually gonna stick to a design and make it in 3d with sc 2 specs and try to integrate it in the game.
I absolutely will! (: Ah, thank you very much, TF2 was ofc a big inspiration for us. I've done a base metal diffuse and started to work a bit more on the barrel. The ambient occlusion that's on is a failed bake from Xnormals that will ofc be updated. The diffuse also work as a spec for the moment. Using Kodde shader 0.6.
WIP of a firey temple with a froggy motif...Why frogs? Because fire frog several posts up. Shopping List: -Better Fires -Spec and Normal everything -Redo Wall Textures (those be old... I think I painted them, but can't remember it's been so long.) -Improve lava -Stuff -Cowbell
The spec on the last shots are too wide now. I like the ones on the first high poly shots. I would revisit the material parameters for that and add some variance to the roughness. I also liked that the high poly had more of an orange tint rather than a paler yellow tint. Keep going man!
MeshModeler - thanks dude ae. - Thanks man... yeah its pretty incredible to play around with on device! Gannon - Thanks. Well for GDC we had it running on an Iphone 5s and a Nexus 5. UE4 min spec is Iphone 4s I believe, and I'm not sure the Android equivalent, but I'm sure its on the website!
thanks guys! mine's a 200sx (europe spec) with the s14 zenki blacktop. i'm gonna remove the head after easter so i'll take good photo references lol! also gonna make a real world dimensions exhaust manifold in 3ds so my fabricator will have everything measured up for him.
nrek: yeah, I was planning on adding that in the spec, which I did now, but it doesnt show that well unless its moving, gotta try to boost it some more. Dippndots: thanks :] Uhm..not sure what you meant with the last part though ^^ butt_sahib: sorry to let you down :( anyway, texture update!