There are ways to add padding in photoshop using layer masks and the minimize/maximize functions in the filter subpallet. Another, albeight less exacting, way of doing it is to select the texture all the way up to the edges of your UV's (so the edges you want a border on), then invert your mask, and manually go around the…
Yeah, man. For a first head it looks good! But some major improvements need to be made. I suggest that you start from scratch on another one. As of now, you've completely ignored topology. Make sure to look up a ton of refs, they're not hard to find. Here are some examples: Remember, form plays a HUGE role in function.…
Hey guys, been doing some blocking out recently, would love to know what you think trying to understand how this is going to function is a nice challenge, but maybe I should of started on the outer shapes first what do you think? I think I'm putting too much into the block out to. Love your work too @musashidan , your…
This weekend i finished of basic functionality on the skill panel, now being able to check skills out and level them up, as well as gaining skill points. Plus I added some new combat text, min-max damage, critical hits, weapon cool down etc... here is a quick video of the new stuff: [ame="…
Looks to me like your grooves are just too subtle to show up well. You can either make them deeper, or rely on other maps to make them pop. As for alphas in Zbrush, its the easiest thing ever. Anything you do in the Zbrush canvas can be captured as a depth/alpha map by using the 'grab doc' function in the alpha palette.…
I can't say anything much RE: Blender, but I can almost guarantee you'll have a better time with Krita + something to cover any missing functions than you'll have with just plain vanilla GIMP. There are also always "slightly cheaper" alternatives, as opposed to just open source/free vs $3,000 programs. It's not worth…
I was planning on morph targets on the face and bones throughout the rest of the body. As my first time rigging though what would you suggest? I plan on trying to get a little bit of functionality out of the body animations in Unity and also trying to do a short film with my expressions. I tend to want to keep it on the…
I like it. They're obviously going to a very military / utilitarian form-follows-function aesthetic and all the vehicle designs so far have done that well. The Baserunner has a lot of Humvee, MRAP, M113 and Mars rover DNA in it. EDIT: I also have a hunch that in the full game, a lot of customization will be available on…
Quake 3 map models are not animated via the md3, or via .cfg files. Animation.cfg are only used for player models. The armour bobbing up and down, weapons spinning etc. is all hard-coded into the engine, you will have to change the source code if you want other map models to spin. The only way you can get custom map models…
Good luck dude. Let's hope it was only that one node. I took a course on the lympatic system last year. Very important function of the body many people tend to overlook. Having 25 nodes removed sounds unbelievable. It's these situations that cause me to question whether I should be working outside anymore, especially with…