It doesn't look like the edge is meant to cut anything. It doesn't look like a real ax in that aspect. I bet it will come out sweet with some small changes. I think your wear and tear would happen along the blade edge?
Technical Talk seems more germane for this https://polycount.com/categories/technical-talk 1) Check your edge normals there. Hard normal edges that aren't separated there for the UV seam will increase the likelihood of a visible seam. 2) Your bake cage is bad.
Actually, here are my textures for the floor panels so you can see. I tried to add a bit of grunge especially around the outside edges. Then I added some wear and tear along the edges of each panel. Duffuse Specular Normal
i would get rid of that extra edge in the elbows(the really small poly loop) and but it in the byceps, where it could use an extra edge loop. I didnt really notice the short arms before but i think hes right, blame dfacto.
I think it may need more deterioration near the edges and the edges of the binding. Maybe adding more variation to the color of the pages as well may help, lighter and darker shades. This is all assuming that this book is supposed to be an old one judging by the color of the pages.
yeah i'd either say lowpoly is all hard edges, the highpoly could also be the culprit if imported from zbrush. also check your uv map to make sure all your edges are merged (uv editor -> Polygons -> Merge Uv's)
you have some edges running beside the nose you can probably get rid of. I like this. Get her textured asap. I'd bring the edge running over the top of the breasts down a notch, give her some weight.
Thank you @sacboi ! Good point about the edges, I think I'm gonna make all elements that need to be done to see the whole object and then go and revisit all edges. Some of them may be kinda okaaay, but most I don't like at the moment.
No, inset isn't designed to work that way. Inset basically determines the direction inset verts move by generating a matrix from averaging the normalized parallel edges for its side-to-side angle, and the selected faces edges (including the hidden ones) for the the relative up/down angle.
I'd say you could nearly half the polycount. Looks like you have a few edge loops that aren't really needed. And maybe even the long edge loop going down the sides of the handle isnt needed. That would free up alot of polys.