hey monster thanks that helped a lot !!! my code looks like this at the moment:rollout WalkcycleCreator "WalkcycleCreator" width:224 height:272( spinner TijdSpinner "Timespinner" pos:[10,30] type: #integer width:200 height:44 range: [12, 36, 12] slider TypeSlider "small - normal - cartoony" pos:[20,100] width:200…
What are your thoughts on CNIL's formal notice to MS re: data protection? https://www.cnil.fr/en/windows-10-cnil-publicly-serves-formal-notice-microsoft-corporation-comply-french-data-protection As for the whole "don't like it, don't use it" idea, I'm not sure that's a productive way to discuss technology of this scale;…
Okay, so we fleshed out the idea a bit. I think I want to try to do the first room as basic as possible, and really have fun with some substance and get cool grunge. And really look to last of us for lighting inspiration. I also have some ideas at how the fort will look from the outside. I found out how to do a portal…
Oh, so you have only RAM access in your project? My fault! :D Well, no problems as long the RAM is big enough to handle a decent number of things togheter! ^_^ Well, there are two main techniques. - Baking on texture The most used technique. Directly bake the AO in the diffuse map! You can do this via software (Render To…
I know it sounds silly but traditionally constructed point perspective is much easier to achieve on paper. Scans ftw! Also if you look at the best landscape speedpainters (Vyle, M@ and others), their technique relies alot on perpective brushes falling in place just right, because (I think) tablet work is so limiting in…
I don't play TF2... actually I don't have a truly favorite game I play all the time. I was heavily into StarCraft for a short time (before realizing that not only do I suck, but I will always suck when playing online unless I play the game 24/7 like they do). I do love Portal, but that game doesn't have much replay value.…
kay-vonlanthen I know right? Seriously talented people here. Lazlow Yeah I spent my summer trying out Mudbox before moving on to zbrush, I know what you mean. Cool, thanks a lot will do. And thanks for the tip about PBR, I'll check that out and hopefully be able to avoid plaguing you guys with screengrabs. And oh no I had…
Interesting read. Seems to me it's not a warning about following your passion, so much as it is about being blinded by it. The way I see it, there are two factors at work here; passion and realism. Passion is the force that drives you to keep on going. Realism is that awareness of, "I'm not there yet." I think Mike is…
Well it depends on what you want to do and what your client's typical PCs are. Unity has a built-in webplayer plugin which can be nice, Unreal Engine 4 has been working on html 5 support (so it won't even require a plugin) although I haven't tried it yet:…
you have tons of smoothing errors there rexture seems blurry and cartoony, I don't see much sense and logic in the way the scratches are painted, why are some insider parts more weathered than edges?? Why are they so deep ??? your spec just doesn't work, you need contrast and color in there, scratches should be way shinier…