Concepts are easy to come by: Artstation Pintrest conceptartworld.com I highly suggest starting a Pintrest account, you should be gathering everything and anything you come across and saving for later use/reference/inspiration. I've already amounted a huge library of stuff and I've only been doing this for the last year…
@nyx702 - Thank ya! :) Lots of coffee and a few late nights, plus some John Williams scores equals a new update! After finishing up the archways, I went back and followed through with tsabszy's suggestion and tweaked the scale of the floor tiles. I also went in and made them look way less jagged and these changes combined…
I have some stuff up for sale on the Unity store. Any revenue you make is initially held by Unity and you have a few options for when and how to receive payment. Direct deposit, checks, and PayPal are all options. I use PayPal and have had no problems. For the asset packs themselves, you can adjust the price of your asset…
You have some lovely character art. I really like the subtly of the textures, especially the female bust. I sound like the polycount broken record, but anatomy studies would really help push your work to the next level. Even cartoony characters are rooted in reality. The Pegasus for example could use some muscle definition…
I think you'd benefit greatly from cutting the fat. Choose only your strongest stuff. I know it's hard because we grow attached to certain pieces or want to indicate we've done a certain style/technique, but it's not always portfolio quality. I fall into this trap a lot. I would axe the miscellaneous stuff completely. I…
I think you're trying to do a lot for how much time you have. The competition is really really good (just look at some of the threads on pimping and previews) and I see the need to distinguish yourself from the rest of the pack but really what does distinguish yourself is not how many skills you have but the quality of…
Well Bobos post really made me think differently about the themes I had before. Made me think of all the cool projects we would all wished we have been a part of, to try the style atleast. Im lucky working at a specialist character outsourcer that I come across tons of different projects every year with their own subtle…
hah..you actually made mention of like...my crappiest prop I'm actually working right now to replace a few things in my spare time. I can't show anything I'm doing at work...which pretty much smokes all my stuff in my portfolio, so I gotta come up with some stuff that's gonna be replacing a few of my props As for your…
Squig: Fun model, but I'm can't see the effect of the spec map. I would take this into UT3 and get a nice shader with reflection, heavier spec, some very subtle fresnel and a couple of detail maps for normal skin detail. Diffuse texture-wise you have not got enough color variation in there, the whole thing is basically the…
Totally depends on the company you're applying to. Idealy, you would always cater your reel/portfolio to the ONE company that you're applying to RIGHT NOW. Obviously that's very unrealistic. It's probably good to have a bit of both in your portfolio, if you're applying to various companies that do totally different types…