Do the same thing that jeffro's tutorial shows, but change the Bake To, to verticies. That will get all the lighting baked down to vertex color. Then to save the vertex color out go to Edit Polygons>>Color>> Paint vertex color option box ( the [] next to it) In the paint vertex color options there is a drop down for…
also if you're raytracing shadows (and you want an alphad object to cast just the shadow of your alpha) go into material attributes>raytrace options and turn shadow attenuation to 0. that should remove any ghost shadows of polygons and leave the shadow from just the shape. if that doesnt work try turning the attenuation to…
Hi! Most retopo programs let you 'draw' lines on the surface of a reference mesh that got turned into polygons, but this is mostly useless. Better use a border/drag workflow. Topogun Zbrush Silo 3DCoat Gsculpt Blender all have dedicated retopo tools. It also seems like MeshLab has a retopo plugin, but I ner tried it. Never…
The edges for the pelvis area look . . . strange. I think it would be a good idea to add some more polygons there; to my eyes it doesn't look like it would deform properly, especially without so few polies on the behind. It doesn't look like it would deform well around the elbows either. Another loop of edges there and…
[ QUOTE ] BTW cant you take a poly cage and turn it into NURBS? Then do the beziers and whatever else satanic rituals it requiers? [/ QUOTE ] yes, you can. you have to convert a polygon mesh to subd first before turning it into a bunch of nurbs patches. i'm not familiar enough with maya's toolset in that area to be sure if…
-- Select an edge and hold down CTRL then right click for Edge loop/ring options. I use MJPolyTools for the connect, but you can use the split polygon tool and adjust the weighting to your liking. -- Select the two meshes, combine them (Mesh - Combine) then merge vertices (assuming you've snapped the vertices over each…
I agree with Nate about breaking up the shape of the ground, even if it is a slight variation. Your polygon distribution is really bad. The larger rock has probably the same poly count as the small rock. The grass overhang is really excessive and like Jackablade mentioned it can be achieved using a single quad. What kind…
Here is side by side comparison of same surface with slightly less polygons for test, note even though chart are showing as squares but this mesh was fixed via copy of corrupted one (the one with weird charts). Conclusion if you get this chart error on mesh dont duplicate and try to fix that as you may get square charts…
there are many uses for a uniform quad reduction. for starters such a mesh will subdivide cleanly with a subdivision scheme like Catmull-Clark etc. also variations of this type of subdivision are used for things like dynamesh. there are many other uses. triangle and quad reduction/resurfacing algorithms in general do just…
USE AT YOUR RISK; do not use abusively. May 2015a.d. Me is intending to participate with the contest, and curiously looking at the forum posts. Thanks for posting the 90 k polygon counts. Me has been making 1 M polycount models, decimating to 16 k, but the results not satisfactory. Maybe me will try the higher count, but…