I figured it out for the most part. Could still use some work on the blending procedure. The masks don't quite work the way I want them to but it's good enough for now. I want a height blend effect on things lower than the brick surface but also I want plaster to cover the bricks at a certain point. And where there's a…
Why you trough sexually derogatory terms so easily . Have I offended you or women in general saying their look is more perfect thus having less visual deviations and more subtle variations . You think the variations more overt , I say more subtle . Do you think it's enough to gaslight me ? What I meant basically in…
True. It takes patience when working as substance designer. The good news is that I'm catching up quickly from the last time I used it. I'm getting the hang of it with the official adobe substance youtube tutorials. It's pretty neat software and I also love epic games quixel suite as well which is my primary software…
@sharsein Thanks for the feedback and tips! There is a tooth back there, it's just not very visible in the screen shots and needs some reworking. I do plan on using the teeth in the final renders, so I'll be going back later and improving them. Thanks for the skull reference! That's an awesome website, I can't believe I…
Hey guys, Did you find a solution to this? I am having the similar problem to this except it only shows itself when I save off a Targa. Then the colours are much much darker in the Targa. Exported PSD Saved TARGA This problem is apparently signified by an "*" at the top of the document. So it says RBG/8* instead of RGB/8.…
I'm pretty much the same online as offline, I try not to say anything on the internet that I wouldn't say in person. I can be an opinionated asshole at times on the internet, but I can also be in person. I think it's definitely becoming more important to be 'yourself' online now with the insane growth of social networking…
A few notes. I can't help but feel like the pants are too bright. You have an obvious top down gradient applied but it feels like the pants are textured on a layer above it. It makes the torso get dark, get bright for the pants, and then get even darker for the legs. I would adjust the brightness of the golds especially.…
Hey Justin! ID reimporting is currently not functioning perfectly, so I'll address the missing ID colors - dDo filters colors out for noise, anything smaller than a certain amount of pixels will get culled. Try adding some padding of two to ten pixels around the ID in question and use that in a new project to see if that…
Right now it doesn't look too much like wood, and more abstract instead. I don't think it's the lack of fine grain that is making it look flat. You're painting with a really small brush too quickly before you get the larger things done. It looks a bit like there are 2 planes and one is floating above another. Try not to do…
thanks for the feedback crazy pixel, i've already started retopologizing the body and seem to be getting better deformation around the shoulders( haven't finished testing just yet). i will definitely keep that in mid and keep a keen eye on the edge flow to make sure there's no weird poly distribution in future. the clothes…