@lolpoly Yeah, differing sizes are definitely something I'd noticed while designing the helmet. Admittedly, I did want to fall pretty close to the concept, but I also wanted it to lend more towards realism than stylization and was thus using a head and neck under the head armor as a guide. Realistically, they'd probably…
I'm getting back into using Maya (Maya LT 2016) after mostly being a Max user for many years. I spent a long, challenging day today trying to make progress on a partially completed model I started in Max a while back. I learned random small things and did all sorts of somewhat chaotic stuff, trying to replicate ways I…