Portfolio gets their attention. The degree gets you past the border, but not past the red tape and holy hell is there a lot of red tape. At my last job we had a really hard time hiring a super talented person from South Africa. He had a degree, he had 14 years of experience and had worked in the US before. The people at…
Hey dude, I thought I would give you the heads up as you said this was an art test. UV layout is massively important, the smaller your textures and the more fidelity you have the less stress it has on texture streaming. Consoles will generally stream at 1000kb/s-1500kb/s (depending on how the engine manages its memory)…
If I need to fill 1 spot I will always only call the top 5 applicants. You don't need hundreds of them. Add to that remote work, outsource studios,... I don't see that becoming a serious issue any time soon. It will just change over time like everything else. For 'there is no time' - that's simply not true. I have…
Ah hi guys. Someone linked me on to this thread. First of all my videos are getting a bit old so it is entirely up to you to decide for yourself. The price is reasonable I think, and the feedback has been really good, but I made these 2 years ago with UE4.0 so it is getting old. Due to lack of time I am unable to produce…
"I still don't understand how I can take a finished DynaMesh sculpt into Maya for the texture maps & retopo. If anyone could explain to me their zBrush character process, that would be much appreciated. " Hi. You are making the problem a lot more complicated than it needs to be by thinking of the pipeline this way. Of…
Really enjoying watching this piece come together, your thought process is fun to watch as things develop. Also, loving the texturing and shot composition - such an epic stance! I had a couple little things to add on color/lighting/atmospherics that might bring some attention to a couple of things you might consider…
Re-modeled hair, because no model is ever done! I spent a heck of a lot of time figuring out how I wanted to go about rigging her. I spent some time with Mixamo autorigger which did a pretty decent job and very quickly setup a character for animation. Somehow I could never find how to setup a full hand with more than a…
I have a feeling that you've pretty much done everything you've needed to in terms of completing your pieces on a technical aspect. Everything can be read and distinguished easily, and anatomy and shading isn't too distracting. At worst, the still water in the third piece exudes kind of a cheap airbrush effect, but if you…