Not "learn how to program", but "know how to find/research". Destroying objects is a very common question in the Unity community. The Unity Online Reference is extensive and documents almost everything ,there are the few obscure things that are not documented well, but it works. Object Destroy - Link. Programming does take…
I was in a interview yesterday and the guys there said i should visit another game studio near by (they wanted me to take everything out of the 400km car ride i did for coming there), so i called there and they were all really nice. I wrote NDA and then we talked about portfolios, little bit this and that and they even let…
Biological systems can't be simplified to that extent. Methanol is fatal when injested in quantities equal or greater than four ounces. Even skin contact with Methanol is reported to cause blindness. The difference between Ethyl Mercury and Methyl Mercury is that Ehtyl Mercury can leave the body ten times faster.. however,…
Hope you don't mind bumping with a question.. If you were to use this asset in U4, what exactly would you need to do texture wise? I haven't used PBR extensively yet, but I'm guessing that you would need to overlay the spec over the albedo and use that as a diffuse? Spec information is taken from the diffuse for metal…
Aha yeah, the girl who started the entire 'bawww-rama' against Christians on CG-sites because she misunderstood the EULA for 3DC vs. a IRock, a Vietnamese fruitloop, bahahaha! I honestly cannot believe the number of CG'ers taking the guy soo seriously that they're trying to help him in a down to ground way. The author is…
I use this to some extent in a prototype game. I have a base diffuse layer and a mask to denote where the procedural shader is to overlay. It's a kind of 'mother of pearl' looking shader for vehicles made from a shell type material. You would be surprised at how much detail you can get with a 128x128 diffuse layer with…
depends what I'm working on. But at Funcom I did anaylize games' functionality and how they implemented certain features like avatar customization. Otherwise I'm not actively searching for mistakes, but a few things really annoy me. Like some of the unintentional texture stretching in Stormwind (yeah I know, a lot is…
Exactly! Just watched the trailer, and I actually really like the new suit design (well, the helmet but you know polycount and public declarations of liking new helmet), but I hope that's about the extent of the design changes - anything more and it's going to start looking like Dark Void. One of my favorite aspects of the…
Honestly though Rhinokey, most schools are like that to some extent I think. In college no one held my hand to learn graphic design. It was all on me to do mock product packaging, logos, etc. Then bring it to class and get feedback from the prof with 10+ years of exp. So, yeah you could learn it on your own. But part of…
@ Dark Alley: thanks, ill try and get some more trash in there to litter up the floor a bit. And i just started on texturing about an hour ago, but decided that the scene needed a little more modeling and tweaks to that extent. Hopefully, itll be textured by this weekend. @ Art-Machine: I agree with you on that totally.…