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Re: New Portfolio Character - Marine Cyborg
Reply by
pillowsama
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Aug 2007
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3D Art Showcase & Critiques
all rite, so basically, more weight in the mid section rite? as for the face, i'm going to edit the normal map later on to add pores and wrinkles so it should look more "complete" later on ... hehe ~ thnx for the suggestion! udpate coming soon...
Re: 3DS Max, World Extrusion/Adjust thickness of Complicated Curves...
Reply by
poopipe
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Mar 2014
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Technical Talk
bit late but.. push modifier? or select all the circular loops and move using normal constraints?
Re: [UDK] Dirty Bathroom
Reply by
Anthy9986
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Mar 2012
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3D Art Showcase & Critiques
With Post Process: Without: Notes: Not the most exciting update but work has been hectic lately :)
2 results
Re: TORONTO Polycount Meet-up: Friday, September 23rd - *with pics*
Reply by
adam
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Sep 2011
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General Discussion
Holy crap was that a lot of fun! Great night, late night, with a bunch of Polycounters. So good.
7 results
Re: Polycount Recap | February 2017
Reply by
Bedrock
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Mar 2017
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The Polycount Newsfeed
Yay thumbz! Really digging all the tools/informative stuff we've been getting lately
Re: [Riot Art Contest] - Syndra classic
Reply by
dreadleft
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Nov 2014
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Contests & Challenges Archives
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Riot Art Contest - Character Art
I hope not too late to check proportions. Maybe this picture give you some ideas.
Re: [WIP]Retro Flying Saucer Toy
Reply by
Daf57
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Jul 2016
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3D Art Showcase & Critiques
Ha! Love it! Nice work - I've been modeling some similar toys lately - it is a blast! :)
Re: Polycount Recap
Reply by
Fozwroth
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Oct 2014
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Big News
A bit late to the party but awesome work everybody! I did not expect to end up here :)
Re: Save your eyes - Adjust brightness
Reply by
EMC3D
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Feb 2012
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General Discussion
It took me a few hours to get use to it but now I love it at night / late evenings!
6 results
Re: Who's pumped for SSF4?
Reply by
Lamont
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Mar 2010
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I think they announced this 6 months after SF4 was released, like in late August of 2009.
7 results
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