Haha, thanks Baddcog, it sounds like there are a bunch of ways I could do it. I think just for the sake of making this project easier, I will put all the little items on one sheet then. I could split up transparencies and non-transparencies, but that would not necessarily put each prop in a clean category because some of…
Hey man, coming along nicely so far. Being an old SWG nerd and having spent a lot of time on Tatooine, I really dig the setting you have chosen. I have a few ideas for foreground items you can add: -Droids - a couple of working droids sitting near the entrance (like dogs waiting for their owners outside a store, not hooker…
I don't design environments, as I'm a character artist. However, I do also have the problem of being very analytically minded. Some stuff that I found to be immensely helpful with my designs is the following: - Collect an insane amount of reference of real-life stuff that is as close as possible to the sci-fi or fantasy…
I drew a quicky thing of the idea i've been working on. basically a little dude that lives in the refridgerator and is fighting a losing battle against the menacing food items. I'm basically thinking some really weird shit, kinda stupid if you think about it, but that's part of the idea I need some help on the design tho,…
Just some quick observations on the sample I watched: You may want to slow things down a little. You are very familar with the locations of items, so you tended to zip through them. I'm always bugged when I watch a tutorial and they move faster than I can follow. Especially when the method is new to me and I don't know…
[ QUOTE ] 1499 Canadian at Futureshop. May have dropped in price by now. I researched this shit for a long time too and Aqous seemed the best for games, if you're looking at LCD tv's for games make sure you buy 37" or above. The smaller sets generally have lower responce times which means ghosting in games. Even though the…
hi leechdemon, i dont think that afterward downsizing brings good results for lower mapsizes. perhaps you want to try extra bakings witch lower res for you final choice. perhaps this is interesting for you. we do 3rd person role playing games, and in the current project we used renderhjs scriptidea for making an own script…
It's a different animal for sure, but I don't think you need much other then what it comes with. I have two custom scripts I use that flatten verts along horiz or vert. Maybe if you outline your workflow we can make suggestions to speed things up. Off the top of my head: - I'd suggest binding stitch and relax to hot keys.…
I use Leadwerks for my projects at Pure3d Visualizations. :) The workflow has improved a lot with the current version 2.32-R5 and people can code with several languages or just go straight forward with LUA. Graphical Leadwerks is up to date with it#s deferred renderer. The editor is simply but intuitive. There was heavy…
Just a small simple suggestion. I've worked on several mods that were super ambitious and dreamt big (nothing wrong with that) but that dream can sometimes lead to it's downfall. Perhaps start with some sort of game hook, something that the game revolves around (forget about story, characters, worlds) what is the core…