Mario galaxy definately fits in better with the style i have in mind. *edit* I think i will do the lines and the rivets as normal map details. good idea yeah? *2nd edit* I'm starting the texture again from scratch, i'm going to make it a touch less simplistic and add in normal map details. Drop in any ideas if youve got…
Got a 50mm f1.8 for my canon 350d yesterday so went to central and took some shots. Also got to play with my mates sigma 10-20mm, here's a snap with some tweaking. Happy new year everyone! :) Edit: Thanks for the advice with the jeep shape I'll definately play with that a bit more I was working off a small thumbnail I did…
Not sure what memory budgets have to do with character "roundness" and what amateur "edge work" mistakes mean .. perhaps someone can explain it to me :) First time I encountered voiced complaints about too much colour. I found the bright vibrant palettes on halo characters a defining feature of the art style. I say, MOAR…
Thanks guys, I'm after advice on facial topology, such as what it is defined as, what are it's principles etc. What are the best/most common software packages. Basically anything you can tell me on topology and facial topology would be great. Also any advice on Mudbox, I am creating a head to mirror an imported image of a…
"-The company has to be in America, and you have to at least know what city they're in. (Preferably a ZIP code or better yet street address, but just city will work.) The main reason is that right now I don't have geocoding support for anything outside the U.S. If the site takes off, I'd definately like to add it, but for…
artist one is a general entry level artist, two is someone more experienced but not to senior status. the difference between an artist 1 or an env artist is not the same title to compare. some jobs are looking for warm bodies, some are looking to fill specific roles. but an env arts can have a rating of artist 1 or 2 or…
To be honest, poly modeling a likeness is close to impossible these days. Thats a good start, but something your lacking is the facial structure of the face. Instead of pushing verts and tweaking to make him more recognizable, use a sculpting program and define the froms more, This is a much easier approach that will give…
if a game were based off another game, i'd call it a clone, or some variety of the word, depending on what it's copying. if a game is a modification of the engine, it's called a mod. and i think that's all that should be associated with what a mod is. there is a broad spectrum of quality in the genre. to me, an indie game…
Updated pic above Lengthed shins, increased hand size, wrist and forearms. Created seam along shoulder armour pieces(which should better define what I was going for, btw) to allow for better deformation of those solid inorganic pieces. Also rearranged edges to improve roundness where it was needed. Not sure if I'm going to…
First thing I noticed about him was how flat his face is. Bring the lower portion of the face from the cheekbones out a bit. Pulling out the brow ridge would help too. Ear is a bit on the small side. The bottom should be in line with the bottom of the nose, or thereabouts. Its a tad too far forward too. If you're going for…