Hey 3DShaq, :) I took a look at your ArtStation portflio, and there's some great work on show, however; I'm not sure you're targeting your goals particularly well with the work you're showing! For example, you mention in your post that you'd be interested in breaking into the Games industry, but nothing here is game-ready…
I just wanted to say a couple of things about GameTextures.com (and my experience with them so far): First of all, the quality of textures truly is excellent. Even if you're more interested in creating your own (as many here would be), there's a ton of inspiration to be found. Being a beginner in the 3d realm, I'm also…
Yeah, each "real" terrain piece was centered at export time, then after some swizzling they were written to the proprietary format. Actually IIRC they were all stored in a single binary file, not separate files, so the engine simply pulled out the ones it needed at render time. The special file format was simply to process…
I am not much of a modeller so no advice there. However, you did not bake a normal map from a high poly. Other modellers may correct me, but you should create a normal map 99% of the time ^^. Your texturing workflow is something I can comment on though. Pasting pictures onto a UV map won't get you very far. Try to learn…
No worries, glad I was able to explain better the second time around ^^; Of course I'd never re-create a room with objects in the same location, etc. However I'd like to know what you would consider 'uniquely identifiable', so quickly made a rough piece to show how they will relatively look in comparison from the 2D…
guess its a Just My opinion that they are not that great. DKK- i agree with you but i always feel that textures and a good uv layout go hand and hand, because if its all bad uv issues someone would create some horrible textures and be like "oh just uv issues" "All those things you listed there are minor nit picks the…
You guys beat me to it this year.. Grrrr Yeah , 8 years.. wow.. Please forgive me for not changing the graphics to reflect the occasion as I have been MORE than busy these last few months.. (Like thats changed in all these years) I have to say I truly miss the free time I had to check the messageboards, update graphics,…
Looking for digital artists and concept artists to participate in a team project. We currently have 10 people working together to create both a playable demo and cinematic trailer for what will hopefully be a major production with PlayStation. We also have plans to launch a Kickstarter campaign for initial funding. We…
Hello everyone! My name is Mikhail Stroganov. I am from Russia, but due to the geopolitical situation I live in Vietnam. I understand that we have a difference in time zones, but for the sake of an interesting project I am ready to adapt and work at any time) I am not a professional but an experienced junior 3D environment…
REALTIME WORLDS Creators of the No. 1 hit game Crackdown and the eagerly awaited APB are looking for a Senior UI Designer to work on our ground-breaking unannounced project that is unlike anything the company has done before. This role represents a great opportunity for an extremely talented designer who is highly…