I'm getting the same issue with swatches.fbx from Quixel Suite 1.8, but with Blender. i.e. in the swatches provided for photoshop (Swatch.aco), the color for Varnished Wood is #c85300, but in the FBX file once imported into Blender, the color is #E59B00 which results in "Undefined" in Ddo. I converted swatch.fbx to ASCII…
Some statistics from 2012 note that overall at least 60% of all college graduates do not find full-time employment in their field of study. For "game art" the percentage has to be near 85 to 90% in the U.S. if you count for-profit schools in the mix. Some stats were discussed on a CG forum last year about the large number…
for the second problem pixelDamage alluded to earlier: ( seperate areas of contiguous components on a single mesh ) JuJus transform component idea is helpful. ( since werking on a single object there is no need for the history destructive combine operation ) However in both instances ( single mesh or combined multiple…
Here's the PC I'm going to build (just ordered the parts on Thurs, parts should get here buy Fri of next week): * CASE LIANLI|BLACK PC-K62 R* $99.99 * LINK DEPOT 12" 3PIN UV EX CABLE * $1.99 * POWER CABLE | POW-ADT-3PY RETAIL * $1.99 * MB GIGABYTE GA-X58A-UD3R * $209.99 * PSU CORSAIR|CMPSU-650TX 650W RT * $99.99 * CPU…
I've got to second what people are saying here. Take it easy with what you're trying to do. With the number of maps that you were initially considering per character, you could very easily end up with 9 - 18 maps at 2048 for each. Now consider in a shooter there may be up to 15 players visible at moderately close range.…
well, like i said, my opinion isn't gospel but the explanation i gave was for how i would do it when developing xbox live arcade games (much tigther budgets because of the download limits). However, even then i would suggest its simple logic. If you have a building which takes up 4 times the amount of space as a lampost…
If they do so in games, then great! I just think it looks flat without shadows? Also it looks like skylight in 3DS MAX which kills the specs on the objects as you see, I want to learn more so please share your wisdom :P Ya every object has its own light map, some people told me if it will be for portfolio bump it up to…
Here are some things aurick mentioned on the Zbrush forums, some information might be a bit out of context but you can get the gist of the points he's making regarding performance. On a 64-bit machine with 4 GB of RAM, you can set the Compact Mem value at 4096. Actually, if you have 4 GB of RAM you should go about 512…
I can understand your frustration. Switching apps always has teething problems. 1) Goto Window > Settings/Preferences > Preferences > Camera category > Change 'Total time' to 0.2 or 0 if you really hate it. 2) As far as I know this is hard coded into Maya and can't be changed (someone correct me if I'm wrong) 3) Yes - just…
I like the way these are heading and with a little work i can see them turning out well. I Would check your scale of the door in the first building. It seems tall in comaprison to the sign and the height of the windows. The tiling textures have already been mentioned but its also very noticeable on your 2nd building. Do…