Your link to Artstation doesn't work. I get "404 page not found." One master material? Sounds very impressive, and a smart way of doing it, instead of giving each type it's own separate material. That would make for a lot of materials haha. =) I can understand why the center of the room, the rug, was so difficult. There…
I woudn't consider myself a great designer, but: http://wiki.polycount.com/CategoryCharacter <-Polycount wiki http://www.polycount.com/forum/showthread.php?t=98113 <-Hazardous workflow http://www.3dtotal.com/index_tutorial_detailed.php?id=1276#.UOT_v280V8E <- an old tutorial i did.…
Granted Sage, it was only talking to some friends again about how bad it still is that got be fired up, and its not something I really wanted to turn a blind eye too... infact, i continue to send people here (i find it just as shocking that they havent already worked their way here themselves but yea, maybe my help is…
I'm currently working at vehicles. I'm very new to it, for the longest time even thinking that there is NO way I could ever do anything so elaborate. Then one day I just dove right in, followed some tutorials and tried it. I'm still very much new at it and learning, but I'm loving it so far and feel like I am a step closer…
I would like to draw your attention to some more recent stories related to nft art and more popular artists. I've been following the topic since I created the tread. The first discovery was that you can do this with music too. But it seems like popular any type of artists are starting to discover that this is the way :)…
Hey, I was working on a high poly model was about to detail with some text but the sweep modifier seems to not want to copy the size of my profile spline. profile spline result:
Hey, as far as I am aware Maya's tangent space has not changed. The way Maya calculates normals changed I think (it now defaults to face weighted), but that shouldn't affect the tangent space. To get the best results when baking, you're going to want to make sure the mesh is triangulated before exporting to Toolbag. In…
Im planning to at least rig and pose him. Im not much of an animator, but I might go that far just for the practice. I would like the fingers and toes to be movable, as well as the ears (if economical). I have no plans to use it in an actual game engine, but I would like to construct it as though I did. I am a little bit…
I'm might have something that puts games in perspectives. Richard, as a hobby. No, games are not expensive compared to some at least.. Example. My other hobby love (other than comics) is R/C Car Racing. Lets see, for the top of the line first class machine.. (1/10th Sedan) $420 Chassis kit Without Body/tires $250 Motor/ESC…
PS3 may have another advantage as far as texture memory goes. On the 360 a mip-mapped texture (which should be most of them) that is 8x8 pixels will take up the same memory as a mip-mapped 128x128. In fact any mm'd texture smaller than 128 pixels on a side will be inflated to fill the same memory as one that is -Something…