Its coming along man. I'd like to see some damage decals from the bricks cracking under his weight. He's gotta be pushing a couple tonne with feet that are maybe 1'x1'. Thats a lot of weight to be resting on two small points and not cause any discernible effect. Theres a certain lack of mood thats found in the paintings as…
You have five different types of art. Pick one. Using flash to show a video or possible a 3d model viewer(fancy!) is okay, but please don't use it for something as simple as showing images. Your demoreel is pretty much a bunch of spinning and panning images, get some more actual animation in there.. Ditch the 2D. The…
I think you don't want to put everything into single texture with unique unwrap. If you wish, you can certainly use single texture file, but you should also consider using only tillable textures on it. http://wiki.polycount.com/ModularMountAndBlade This tutorial probably never will get old, so you should check it out. Also…
@Zac I don't mean to say that a buyout always means radical changes, but if you look at the stock charts of both companies, it's not too farfetched to think that Nexon might assume that their business model is superior. http://in.reuters.com/finance/stocks/chart?symbol=3659.T…
It's looking great so far, couple of crits The scrapes feel kind of out of place, while you have those areas worn away, the rest of the model is quiet clean. Almost too clean to that amount, wear and tear needs to have a purpose. Right now all the images I've seen of jet skis have all been pretty much flawlessly clean.…
the benefit of schooling vs dvds isnt what you will be learning, its about immediate feedback from instructors, being in an environment that promotes you to actually work and strive to be better than you classmates, because in 3 years you will be competing for the same jobs. you will also meet a ton of people and the…
Thanks for that crit guys, very helpful, I really appreciate it :) I've been whittling away at some more bits of it, and moved over to Unity as I wanted to try out their new Area/Tube lights and volumetric fog from the Adam demo. I'm also using bac9-flcl 's wonderful deferred decal shader. First time using it, and boy has…
To post images and even name the project I have to ask for written permissions and so on, blah, blah as usual. I have no huge problems with PBR workflow actually I just wonder why everybody seem so exited when I personally find it more restricting than helping. What you call "specular workflow" is very similar to our old…
On some areas of your assets, the textures are looking a bit low-res and distracting. Try unwrapping them in a way that gets them some more uv space. Overall the scene is pretty cool, but I'd love to see more more tones in here other than browns and greys. This could be done some decals or props, but alongside those things…
I Have some suggestions: - Patterns type 1: Patterns like layer styles (can be used for "details" effects within the alphas that are generated by Ddo. For example a custom grunge or scratch texture used as a fill for the Ddo detail. I believe these are being implemented in an upcoming version. - Patterns type 2: (Patterns…