::JonathanF:: I see what you mean. I may try that. ::Cody:: Thanks man. 1024 it shall be. :: Raul:: You got it. one solid color cast coming right up. As soon as a I make some noticable tweaks.
Also the mathcolorblend node do some of the photoshop fusion modes. And looks like you can't have coloured specular with the standard material. Then i don't know how to use the advanced material :p
the direction of light from a light in max is -z, if you select the light node and set to move mode and coordsys to local you'll see the z axis pointing out the back of the light :) (cameras are the same)
Small update I was able to find a solution for the shading. This person put me on the tip of using the vertex interpolator with fake lights. I created a material function that uses the SkyAtmosphereLightDirection instead of an arbitrary 3vector. It generates something I can lerp between light and dark using the level…
Ah you're right, it's been a while. I hadn't actually animated in my little test scene. If I also uncheck Use Nucleus Solver on the hairsystem node it animates for me while in static mode.
I said, holy shit out loud lol...:poly142: He looked really good coming out of camo mode, and showing himself before he took his prey. Predator is what's up!!
[ EVEREST Home Edition (c) 2003, 2004 Lavalys, Inc. ] Version EVEREST v1.51.195 Homepage http://www.lavalys.com/ Report Type Report Wizard Operating System Microsoft Windows XP Professional 5.1.2600 (WinXP Retail) Date 2005-04-18 Time 13:31 [ Summary ] Computer: Operating System Microsoft Windows XP Professional OS Service…
I actually really like modos default camera movement, because it doesn't require middle/right mouse buttons. Comes in really hand when using a wacom in sculpt/paint mode. I would recommend getting used to it when making the switch.
This is now easily doable in Substance Designer 6 with the new curve node. ;) If you want to do it in SD5, there are two ways : - Create your gradient, linear. Add a gradient map (grayscale) on top and enable the "interpolate mode". - Via a pixel processor with the following formula :
You can see clearly his style of painting the using of color is totally random. Some look like leventep,mandryk,dylan cole etc. All is coming from big artists, I dont think a game company will get easily scammed.