Hi guys, Its been a while since I have posted anything. I have been transitioning from character art to Env / UI / Logo stuff. I just wanted to share with you the progress on Overpower. We have a new logo, we also have some new Icons for our classes and here are some in-game screenshots from Unity using Marmoset Skyshop…
* The stitch down the front-center unrealistically fades into a smooth surface - I would either continue the stitch-fold below the logo, to the bill, or completely remove it. * Lighting the object will allow its normal maps (if any) and the rest of the shader to better define the material surfaces you're working to figure…
shotgun, you didnt bother for nothing, i just didnt realise that her design was as bad as it seems it is. At this point its too late for modeling changes with out scrapping the texture. It seems i should have asked for help sooner. I want to note this happened last time too. I worked and reworked the model and then when i…
Hey there! It may be the dumbest of things I could point out but somehow the Substance logo (the red S is more on the bottom left than in the center) in your showreel is not as centered as the other logos are. I personally would change that. You showed improvment on your work on Artstation - good job! :) Maybe remove some…
Thanks for your reply :D I think I got a bit carried about with my Normal map. At the time I was thinking "Humm I want to lower the poly count even more" so the locking dial was a result of that thinking, like wise the wires. Even though I followed a tutorial while building the case, I done things differently which I see…
hey paskie, that round tip looks to fragile for a weapon, besides that i like the concept =] you could also make a more contrasting blade, is even and on the entire model, you could play a little with it the suggestion on the stiffness is really nice another suggestion i would like to give is to try to keep the club…
dear pior thanks for your all engagement and everyone else thanks for the hype lol ... i just wrote my reply and it was killed by the browser anyway so im keepin it short.. all your critiques are great most of them are allready mockedup as adam stated. you seem to give it just the extra prove that we are doing the right…
Thank you for taking the time to respond, but just to clarify, I’m not asking how to use Maya’s “Parent Constraint.” I’m pointing out that the feature itself is fundamentally not a real parent constraint, and that’s the core issue. the problem in the link you shared can indeed be solved by a "copy transform" (by blender…
Hi, I would like to try my hand at creating some scenic modelling. Some landscapes with maybe the smallest amount of motion. For example, maybe a Jurassic Park type landscape with some trees moving/rustling with a the sound of a T-Rex in the background, or a Star Wars galactic scene with the odd spacecraft whizzing by and…
Surprise! It's not a fantasy tavern, but a 50's American tavern. The building itself is based on one that used to exist in Portland, Oregon, but they tore it down and replaced it with a parking lot in 1955 as part of an "urban renewal" project :poly127: It was originally a bank, built in 1881, which is why it has that…