A bit late, but thanks! :) About that particular shot it is from the Natural Selection 2 model viewer actually :) And the props are made for that game as well so. But yeah the spec highlights show pretty well in that viewer for sure! I'm sorry for digging this up again, but I just wanted to say that I finally made another…
Hey! I know you said it's still WIP, but keep in mind the major forms. Right now your pill man is reading really flat. His overall shape is supposed to read rather spherical, so he should be lit like a sphere with a definite light source and core shadow/shadow. Only after nailing that would I add the other details like eye…
With handpainted assets, your smoothing groups tend to need to obey where you actually physically need hard or soft normal breaks on the model. You're only basing your smoothing groups on UV islands IF you decided to break your UV islands only along hard edges. This matters more for realistic assets than it does for…
KingLuke24 Thanks! :) Well I haven'r done so many handpainted textures my self, just started this summer. But I have been looking alot on pictures, how wood for example looks like, where light and shadow should be placed. Also I have looked on other peoples handpainted textures. So I haven't really learned it somewhere…
That's intersting, thank you for the clarification. I would like to use a pbr workflow, right now i have some experience with Substance designer but not much with substance painter. i like the idea of using as many trims as possible, as i said i'm more intersted in environment stuff like houses, walls, terrain ecc... I…
Hey guys and gals - Perhaps not the best first post..asking for stuff, but here goes :) I just checked out Spiral Knights, and instantly fell in love with the textures. Really inspired me to get back to hand painted textures. I'm happy they didn't pack everything down as every texture is in a .png, I've studied them and…
Hello there, guys! I spent the last week going crazy crazy trying to figure out a few things about terrain textures, more specifically WoW terrain textures (which are my study focus for this project). They seem to tile pretty easily sometimes, but then, as I tried to simulate that in my project, I couldn't get it to work.…
here's some texture tips :) textures are made from typical tile textures (you can find them on specialized texture sites (www.cgtextures.com, www.textureking.com or simple google image search). Then they combine in photoshop with masks. After that we do handpainting based on texture pupose - if this texture is a wall…
Hello there Worked a little bit more on this project. Not a great bunch of activity has been going on, but I've started working on the textures a bit! Put in a bit of a fire effect for the candles. Notice that i went for flat colors. Current time and skill level do not allow me to do handpainted textures. I'll look more…
Right now I'm working on a character that is neither Halo nor Sci-fi and I still had to do a lot of hardsurface work, how does that happen? Everything that isn't organic is hardsurface, and even with organic basemeshes your hardsurface skills will come in handy. I suppose you can deal without these skills when you work on…