Oh yea good point. They both link back to the 2011 thread and they both shamelessly used images from that thread. https://polycount.com/discussion/92534/greentooth-sightings-in-videogames
Also, here is a link to my first demo. [ame=" https://www.youtube.com/watch?v=ZjIW-natCzU&feature=share"]Mushroom House videogame work in progress - YouTube[/ame]
Is it the one with the VR, with the monkeys shooting giant birds? IMHO, it's the worst episodes of house I've seen, based on their cheesy interpretation of what VR or videogames are. Also: Needs moar Cuddy ;)
Railgun dude. First time I shot the dude between the eyes, and he went flying back and stuck to the wall.... jaw.. hit the floor. BEST gun ever in a videogame.
I'm positive that just modeling these for portfolio purposes is absolutely fine. There are a million Marvel characters out there in demo reels. It's throwing them into other videogames and the like that Marvel are so hot on.
Here are some Personal CG illustrations done during 2009 to 2011. Not entirely related to the Videogames industry, some were for CG challenges, personal projects, or just for fun.
'I'm a CG artist!' if they don't get what that means, they usually ask, and once a simple definition of a CG artist is established, the jump to 'Working on videogames' is a very small one.