Sure. I really like how you explored poses and form in the black n white thumbs, but then you kinda went for the most boring one :/ . I do see why you did it, its the best one to show of the design, but there are some rally nice dynamic poses in the thumbs that would have been really cool to see rendered out. also your…
I am trying to start a new project, A Lamborghini to be more precise. However, I'm stuck at the very start because the viewport resolution is making my blueprints pixelated and unusable. I have the I have tried many things but there has been almost no change. My viewport configuration>Display settings are. Baked…
I have a litany of questions if anyone can answer them. I've been trying to understand the PBR workflows, specifically manually exporting from Mixer to 3ds Max V-Ray Next. There's a tutorial I followed online and became sorta confuse at the export process: https://youtu.be/KIfBoDNfra0?t=999 During the export part of this…
Why did you go for this approach? I don't think that its a good idea to paint the environment and the character so split apart from each other. Theres also soooo much stuff you didn't need to paint if you had planned your image before. The environment on its own looks very solid and can stand on its own no problem. What…
Nice lineart, as usual - I like the varied lineweights. something about his feet is making his pose seem very off-balance and wobbly. I think it's because HIS right foot (on our left) is at a strange angle, especially if you compare it to the kneepad on his right knee. Also weird compared to his left foot. It doesn't look…
Ya some engines you got premade shaders with parameters for users to edit exposed, some you do all in hlsl code, than there are node based editors. udk's is node based and simple to use, since it takes care of the lighting and specular calculations for you, so you don't need to implement your own lighting model. Also you…
People have been through that, It's not about the result being good, it's about something that defined the very soul of the series being removed for no good reason. So yes, modern warfare series would still be a really fun series even if it was civilization: modern warfare, but it wouldn't be civilization. Fallout 3 was…
Hey man, you've got some good stuff in there! As far as feedback goes I think you might want to check your weight on some of the shots. I mainly noticed it in the first two. For example, the throw is great but when the guy lands at 0:05 it feels like it should be heavier. Then on the next shot, the punches and hits feel…
Basically, I'm taking classes at Watts to get away from that linear caligraphy type drawing I do.....I'm trying to learn color, hues and contrast, instead of linear drawing/form. Not to say learning how to draw form is not important, but it doesn't end there. Ron Lemen and is wife Venessa were the showcase instructors at…
Happy to say this game also won The Unity Awards - Winner for Best Student Project went to Lyra: The Traitor Lyngrave We are excited to say BA Games Art and Design final year students Alec Thomas & Callum Tweedie-Walker won the Unity Games award for “Best Student Project in the World” for Lyra: The Traitor Lyngrave. This…