8 March 2014: Boeing 777 (Malaysia Airlines) dissapear 17 July 2014: Boeing 777 (Malaysia Airlines) crashed Conspiracy Theory: First one was used as a test plane. The second one is shot down to blame Russia and invade Ukraine with nato forces.
Hey @goekbenjamin You can use the display layer which is basically blender Layer system. You select "mesh_a" and "mesh_b" Go to Layer -> Create Layer from selected Do the Same thing with "mesh_c" So you have 2 layer and you can turn on and Off with one click the visibility( Show/Hide) of the object inside the layer. For…
A little bit further refinement, head retopologized.. Still not happy... U guys rock.. All of you great job.. @JohnyRaptor : Put sum earlobs mate :) U cant save by not doing the ears, not fair :) @Rafferty eggleston : Looking better mate.. Chest look a little larger from side view i think.. Pyrzen : Good progress getting…
FOUND SOLUTION: http://forums.cgsociety.org/showthread.php?t=776174 Construction History was turned off somehow, turned it back on. The button is to the left of the rendering icons on the Status Bar of Maya 2012.
http://community.thefoundry.co.uk/discussion/topic.aspx?f=83&t=77919 Could there be a small tutorial or a YT video for starters, i downloaded it a while ago but haven't understood how to use this precisely for game art. I read some of the docs but alas how do you start using it ?
Use the Split checkbox with the Cut tool. http://docs.autodesk.com/3DSMAX/16/ENU/3ds-Max-Help/index.html?url=files/GUID-8DA624B4-32AB-473A-B5B4-77B8934DAE1B.htm,topicNumber=d30e178236
Ok, did some more searching and found a few useful threads I thought I'd post for others following the same route. Snader: will post a blockout ship later, my budget is around 20k poly for the low per-ship, but a fair bit of that will be taken by turrets. I reckon 10k for the ship itself is a reasonable budget. Although I…
This is my first test with Marmoset Toolbag 2. I used this Chevy Chevelle model I did I think 4 years ago. It's pretty low poly (7771 tris) but had a high res model and 2048 textures. I did a quick job of making Glossiness and Metalness maps for MT2 as way to get accustomed to PBR: