I wouldn't be able to tell you what happened to the physical sun settings, as I actually don't use maya, and am able to answer your other questions because I do know how to operate OCIO. Officially, normal maps and similar textures need to be assigned 'non-color data', which is a special space to indicate that color…
Dude, 8mb uncropped PNGs. Please see the Information sticky (http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1), specifically the section "Make Your Artwork Easy to View".
Your PNGs take way too long to load. Seriously, 25mb per image? You'll get more feedback with fast downloads. Check out the Information sticky for ideas (http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1), specifically the section "Make Your Artwork Easy to View".
Trying this out with sketchfab using 2K textures. I was able to generate 8k textures with the updates they did to the pixel processor with 5.2 [SKETCHFAB]63fff6b12c084beeafb290cdc0b9b9cd[/SKETCHFAB]
except that it's also £53.20 per month excluding VAT... which is £63.84 per month for us brits. which means we're actually paying $102.69 per month. now, why the fuck would i want to pay double what you're paying, for a digital product where there's no physical handling, shipping, import or other costs involved? no wonder…
I like where this is going. Do you have a reference? What stands out to me is that all the textures except the plaster seem too light. Try making your midtones and shadows darker. The highlights on your edges should really stand off. As to the individual textures: Roof Tiles - The darker areas under the slates - possibly…
Best to include your software in the title, so people who know it best can help you. http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#use
These are great! Though you should post JPGs instead of PNGs. http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#make