Low poly done; I know the polycount is high for an object like this. Normally it would have a 256 texture and maybe like 500 tris but this is just hardsurface practise for me :) Fixing the bake tonight
Oops! Yeah 4X is what I meant not the 8X I mentioned earlier. You want to down sample 4 pixels into 1 pixel, so a 256 result would require a 1024 bake.
Here's another tutorial for maya 8 and higher, i usually up the samples to 256 like he does and haven't seen any issues. http://www.game-artist.net/forums/spotli...chemist101.html
there is never a need for 2 1024's blurry is not solved by the map size its done by photoshop skills, the best maps ive seen have been done on 512 and even 256, think about it