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Re: Retopo workflow.
Reply by
CJE
·
Mar 2010
·
Home
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Technical Talk
Nex http://draster.com/nex-1.5/ Topogun http://www.topogun.com/
Re: Randomizer HD (Maya Script)
Reply by
caner_ozdemir
·
Sep 2015
·
Home
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Technical Talk
Version 1.5 is up with replace feature and other minor updates.
Re: [RIOT CC 2017] Character Art - Senna Shakata Reva'elk - Michael DanAttah
Reply by
GeneralSoundwave
·
Dec 2017
·
Home
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Contests & Challenges Archives
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Riot Creative Contest 2017
›
Riot Creative Contest 2017 - Character Art
1.5 hours total for this buff. Super excited about it! model
2 results
Re: HLSL shaders vs Normal shaders.
Reply by
passerby
·
Apr 2013
·
Home
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Technical Talk
ya for dx9 in maya your best off with kodde's shader or xoliul shader 1.5
Re: Estimate your work time!
Reply by
skyline5gtr
·
Jun 2015
·
Home
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General Discussion
1- 1.5 week for the entire weapon lol geez i must be really slow
4 results
Re: [wip] The Acid Container Prop
Reply by
Snader
·
Jun 2012
·
Home
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3D Art Showcase & Critiques
Bigger cylinder = more sides. Rule of thumb: twice the diameter, 1.5 times the polygons.
Re: Body Modelling
Reply by
C86G
·
Jan 2013
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Home
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Technical Talk
http://wiki.polycount.com/Polycount?action=fullsearch&context=180&value=topology&titlesearch=Titel
Re: Marmoset Skyshop is GO, 1.07 is out!
Reply by
tanka
·
May 2013
·
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General Discussion
Is there a trial? I'd like to evaluate it before I commit $125 for it. It looks amazing though.
Re: Jagged ugly looking Normal Maps?
Reply by
Joshua Stubbles
·
Dec 2011
·
Home
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Technical Talk
I use area set to 1.5 I think. Whatever the lowest area goes to.
Re: Quad Chamfer
Reply by
obliviboy
·
Jun 2011
·
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Technical Talk
1.5 - Added support for 3DS Max 9sp1+/2008/2009 http://mariussilaghi.com/qchamfer.htm
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