if you rotate the model around 180 degrees it looks like a mix between a praying mantis and a beetle, the the tail as a head. Just something to pay attention to, you don't want people seeing a bug too much.
Check this out, virtual island only $26000 http://games.slashdot.org/games/04/12/14/1759253.shtml?tid=209&tid=187 Now thats what i call real virtual estate tpe
Here a 180-some meg movie of the opening and first level. Filmed with a cam but you get a good idea of the singleplayer stuff. Got me excited http://www.planetquake3.net/download.php?op=fileid&lid=2210
I've wanted to buy one of these for a while now. They put last year's models on sale for the holidays, so I picked one up. They're normally $400 and reduced to $180-225. http://www.anatomytools.com/anatomy-c5.php
Aw yes! Been playing it quite a bit lately, while we are sharing screenshots: Have to set up a polycount clan when they get the whole clan thing happening in the 1.3 patch :)
But won't that script not work on seams which are oriented 90°, -90°, or 180° from the 0° seam, since it is taking the average across all meshes? Am I misunderstanding what that script does?
When I created the Uv's I used the cylinder mapping tool and left the coverage at 180 so they do overlap. I just select the second half and move them? Thanks Ziodyne.
I bought apple stock last year at ~180. it dropped to 160. I sold it and used the money to go to china for two weeks. the stock then dropped all the way to 70. f them.
I might be wrong but as Eric said I think you can't regenerate object space normal map with only two components. You need to assume the vector only covers 180°.
Hey! I had the same problem. In 3ds max I imported in one of those heads Valve is sharing now. Then I rotated the head and helmet 180 degrees and exported. Then just the new compiler procedure. :) Hope it helps!