Wow! This is badass! You've definitely got some skills man! Awesome concept, and a great realization of the painting. You have done an excellent job of blending sculpting with the handpainted look. I know that the concept is a little light on the details surrounding the stairs, but I think that you could really push this…
Thanks for all the awesome feedback guys! I started addressing some of the mentioned things, but it still a bit rough around the edges. I lost my object position variation on the foliage after upgrading to 4.7 All the foliage is treated as one actor so it only has on position so i need to solve that another way :) I…
The final screens for "Hidden Grove". It'll be up on Art Station with a brief breakdown tomorrow :). Since the scene was so condensed, it was comprised mostly of assets that were sculpted down and given unique normal maps. Aside from the pink lily pad flowers and the purple nodding violets, everything was created using…
The Zpsheres are fine, there is also a video on YouTube which is speedart of sculpting from scratch the bonsai tree. Just search it on YT. +1 what vincentvangeel says: the Uv mapping is bad, very bad. Even when you don't wan't to use roadkill, In max is very easy, but technical and boring technique of mapping. If you wan't…
@BIGTIMEMASTER Thanks pal <3 Spent some time today sculpting trees. It's just to get a natural shape, not like I'll be baking them or anything. I'll be relying on my tiling texture I created below, which was pretty fun to make. I also spent a few hours redoing the reeds, breaking them up into more separated pieces to give…
Hello ! Thank you for your feedbacks ! Indeed, I struggled with the far view... I couldn't find the right way to "end" the view. Maybe I should have tried a image-plane with some baked trees on it ? You can see I sculpted the landscape to encircle the the house so the view could encounter an obstacle at some point, but as…
I used CAD data and prepped the vehicle for production (including applying materials). Then I designed the layout for my scene. Next, I build the road and post in RailClone. I also created the lighting using an HDRI and the camera animation. I sculpted and textured the mountain in the foreground, as well as using forest…
An update to the Tavern thus far: Main difference is that I've added some SpeedTree models. Experimented with the cobbled ground for some variation. Might have to add some soil for the trees as it looks rather odd at the minute. Added some Lens Flare to the Post Processing volume. Changed the lighting to reflect an evening…
Mega reboot, probably more than the 10th version! I think I finally found a proper style for the rocks. I restarted without any sculpting, here is what I've got. I managed to reuse some of the rocks done early. The overhang will be replaced with the planks once I'm happy with the layout. Two quick renders, one just with…