Thank you for the script! Im still trying to find a quickier way to bulk edit different objects and packing their UV channels for lightmap automation without merging them... I came up with this updated version but since I suck at python its not getting me results. import bpy for obj in bpy.context.selected_objects:…
@Justo I think you're doing some redundant stuff in that python script. You import bpy but then also import context a second time from bpy. Then you refer to the context as both context and bpy.context. The built-in python shell has some convenience variables that you can take inspiration from imho import bpy C =…
No it is free but there is an option to donate via paypal. Some people believe that Blender needs a commercial pillar to mature, e.g. professional addons maintained by paid developers, and I am fine with that. But personally I have a different philosophy. TexTools is free to use, copy the code or learn from. All I want is…
@tynew : working without a gizmo is probably the biggest (and positive) paradigm shift indeed. There are a couple more things too : • Off-hand transformation (there is no official name for that, that's just what i call it). The idea is that on top of not having to grab any onscreen gizmo, there is also no need to grab onto…
There's no way to store components to be selected afterwards (Tags/Clusters) - vertex groups in editmode - object groups in object mode both using the CTRL+G shortucut. Quad view completely useless/broken -yes, but who use it? No auto wireframe for orthographic views -what is that? Too much switching modes due to this…
@musashidan I downloaded QBlocker just now and played around with it. It's nice - I can see the ability to set a working plane being pretty useful. AFAIK it doesn't implement wondermesh's primitives, but the objects it creates do have parametric values you can tweak after creation. The box however doesn't have any for…
@renderhjs That's a great way of doing it too! I'll need to add that shift+7 to my brain shortcuts, since it's a very powerful tool to have. Thank you for sharing this! Working limited to an angle threshold can sometimes not be ideal for all meshes and shapes, that's why I like having manual control of everything, anytime.…
Hi there @kio , I got it figured out and I can now comment on what went wrong/what may need to be adjusted. - There is no zipped release on the GItHub page, and downloading the source as zip indeed adds the usual "-master", resulting in a zip that doesn't fit with the usual Blender addon specifications. Of course this is…
Hey guys, I've come across a strange problem. I've joined half of a UV sphere (using ctrl + J) to my mesh and after merging the verts these weird puckering points and lines show up between the boarders of the two meshes. I've merged them completely, checked for duplicate verts or extra faces and found nothing and deleted…
@SnowInChina Thanks I will have a look at the file this week to investigate. Today I have been working on the 'Texel Density' tools as well as rewriting the Checkermap tool for TexTools Texel Density can be applied in 2 different modes: scale UV's as a whole or individually per UV Island. The ratio is very simple to read,…