They are, one of the reasons for a more simple, streamlined and consistent keymap is that it leave a lot of unused keys in which users can set their own hotkeys. The problem they said right now is that there are no empty keys, adding your own will conflict with something else thus the resorting to 3-4 key combos. With a…
@MmAaXx Blender is horrible for me. First a Tool palette at the left side, then a Mesh Menü at the bottom and at the right side the deformer menü. Everything can be used to changes the Polygons in a simple Mesh. I dont know what reason exist to spread the menüs all over the Interface. The 3d cursor is nice but at the stage…
so, i didnt want to create a new thread for this iam having a major issue with blender (tungerz 2.68.2, it does exist in other builds too..) at work iam working on a pretty large scene, multiple objects on all 20 layers, obj size ~200mb and from time to time snap stops working.. i cannot figure out why it stops i'am using…
@pior What you say is completely true. For my needs though, it's not a big problem. I'm not using Blender a lot at work, and if I do so it's for very small things, so I don't rely on too much if I update. It just so happens that I was previously using a custom build of 2.82, in which the creator had modified it so as to…
Ok two more questions: 1) blender seems to select stuff that is million miles away. Is it possible to change the pick distance (single click)? 2) is it true that blender simply doesn't know (or care) what I might want to do? Say I select a bunch of vertices in the UV editor and click-drag on one of them to move -…
Oh @Prime8 that's perfect, thanks !! I certainly had no idea this was possible. I am glad I asked :) And thank you for taking the time to look into it @kio . There seems to be an issue with the addon at least with 3.1, as it doesn't seem to show up in the addon list after install. @Tiles "But why don't you simply finish…
@EQ wow that is crazy fast! I have thought about learning Modo but keep getting put off by the fact that there is no modifiers :/ I only hear good things about it though, so i prob. will end up taking a closer look eventually :) @James nice! The Wiki is a great place to start :) The n00b to pro docs are pretty good too (or…
I think you guys are probably underselling it in the modeling department. I use Max, Maya, and Blender (Max less so now), but model mostly in Blender. I think it has significant advantages over Maya for modeling (largely modifiers and gestural stuff), and is about equal to Max (faster to model in, but certainly less depth…
Blender's UV tools is all I've known for 5+ years using Blender. To be honest, the beauty of Blender's algorithm to lay out UV islands based on the seams I've set manually, is that those UV islands are 80% of the time perfect without needing that much adjusting. That's basically guaranteed out of th box good UVs for hard…
@Justo #1 Using the Add > Image > (Reference or Background) both remain visible in all view modes. If you're talking about importing an actual mesh object and using it as the image background then you'll need to go to Solid display mode and change the settings Color > Texture. For this to work you will also need to load…