It works, it works, I was just curious about other tools that I may not know. I also know the Edge ring split since it was used a lot by Max users, even though I never used this technique since Cinema 4D knife is quite capable, it can easily split a polygon at a defined percentage. What I find strange is that I can't cut…
Bridge Edge Loops is also in the Specials menu (W key in Edit mode), might be quicker than using the spacebar and typing it. RE: 2.8, am I right in assuming that all that work going into the Eevee realtime engine will eventually be enjoyed by the capability to playblast it (render the viewport content at a target…
It's cool man :) LoopTools is now distributed with Blender and i made a Fastloop script a while back, if that is of any use :) I learned to model in MS3D :/ Not a barrel of laughs :P Nice list! I had a quick look through and off the top of my head you can do some of this already :) ability to select vertex group by faces…
@Udjani Thanks for the testing. I suppose I must be doing something wrong then in the process of saving out the normal map, because applying it inside marmo still shows errors. In case they're due to dithering, again I tried saving them out as 16bit TIFF and then in PS saving them into 8bit PNG. While doing this, I noticed…
Hello! I was wondering if someone could point me in the right direction for some tutorials that would show me how to create a script that reproduces the following behavior: I often find myself in need of the Max Bevel functionality. That is similar to an extrude followed by a scale. It looks like this inside Max: Now the…
Thanks for the answers guys. Qs 3-5 are clear, but 1-2 still have some points I'm not clear on. About 1- @Udjani Closing the face and then extruding is exactly the solution, thanks. However let's move on to a more complex situation, and like you suggested, assume the edges are not even. In other softwares (Maya/Max) we…
@pior Manual copy and paste operations work for moving objects (plus most of their assigned data elements) between different versions from 2.9x all the way back down to 2.79. Not sure if or how it could be automated but the basic functionality is there. The only drawback is some of the newer data flags (like mesh display…
Im not sure if i understand your post correctly and if you are complaining about things like axis constraints and the knife tool or are happy about them, so disregard if this does not make sense. :P The only thing that has changed with Blenders functionality is that the mesh tools are not yet implemented 100%, so thing…
I agree, ultimately the end user has to be kept in mind. Ease of use and functionality should be pushed at all times. This is just a first step I believe for 2.7+, which according to the road map proposal is a huge boon to game artist and those wishing the UI were better designed and or more polished. Ton seemed to hold…
Cheers, that's how I set it up after trying to do this with existing "maya" preset. Those non-default presets are super outdated and shouldn't be used. I have added shortcuts like "double-click to select edge loop" too, this is where Blender shines, if I can find it then I can customized it. I am also slowly converting…