Ok, interesting, this wasn't exactly what i was expecting(as visually this works fine) but i'll try to help as much as i can. You seem to be asking a little more about workflow stuff, so i'll share a couple good rules i try to use. First off, to avoid having to deal with very small edges, try and block out all of your…
everyone is gonna approach this differently, but some things that I found handy in modelling a car: -Do not cut in doors and such in at the beginning, it's gonna be really hard to keep a nice flow and keep everything nice and even. So cut them in afterwards. -Really stay much lower on the amount of loops you have, the door…
Thank you @FrankPolygon Your answers are always very insightful! I've been bouncing all over the place looking for the fastest and the most intuitive workflow for modelling from concept to texture. Came all the way from CAD modelling from Fusion 360 to Subdivision and i'm still not able to properly dig in. It was becoming…
@Ruflse, dunno where the quote button is in this thread... but here we go "I'm asking how to make a lowpoly in this situation, because as I said I've never done anything more complex. With a simple asset I would just remove some loops or make a retopo for some pieces, but I'm not sure how should I handle something with…
@perna Can you elaborate on not being able to control edge widths? I do know the importance of being able to define edge sharpness but have not experienced any problems doing this via OpenSubdiv. I'm all for using whatever method to get the best result, but I'm not sure I can agree on all uses of double smooth being just…
Thanks @Joao Sapiro, Yeah I understand and actually that was part of the reason for snipping, it seemed like I was off to a very bad start and I didnt want any new potential commenters to write me off straight away, I guess it didnt achieve the desired affect. I do appreciate the time everyone takes to post here and you…
Hey friendo. In general, it's a good idea to gather as many reference images you can and really study the shapes of whatever you're modeling. Analyze how each part was made. If you understand the manufacturing process, most of the shapes model themselves. Some pieces will have to be made only by following the refs, so…
Simply raise a few edges and we can tighten that edge with the same toplogoly, its very important however to remember 2 things: 1. Zoom out! Analyzing edge hardness when zoomed way into your model is always a bad idea. While it may look "soft" zoomed in here, pay attention to the last frame, viewed from a reasonable…
Well, here i give my two cents. I'd change that things on the topology. And this is a model with some examples of hard surface modelling tips i've earned by experience in years LOL. This is how i solve all those common problems. Similar example Earthquake put, but without pentagons. They are very very useful, but not…
@headachedotpng Thank you for sharing these resources. I have a question about this process. It's very fast and there's no cleanup but the topology seems to cause problems when it's subdivided. Any thoughts on how to resolve these edge flow problems or another way to use the same process to end up with an edge flow similar…