@perna Thank you man. @mhaha2 Thank you very much, although that's not what I meant, but at least I learned I can use hinge from edge with an edge from another element. I think perna got what I meant. I wanted to do this thing in edge extruding process. I can't edge extrude then chamfer to get something like the topology…
I've a question about sub-d modeling 2 intersection tubes (contains hole, not solid cylinder). (I saw in another page, EQ or someone give tip for solid cylinder but not inside). A proper/clean way to make it? How. I manage to make it but takes some time to manually slide, cut some faces and weld/collapse vertices (and…
When doing highpoly work you can use as many separate parts as you'd like. Most people would separate parts in their highpoly similar to how the object is built in real life as that often makes it easier to make the model look convincing. You don't have to break pieces off as you can just sculpt things to look like they…
How do you guys think I should approach this. I'm doing a BioRifle Re-make from Unreal Tournament 3. You will notice I am doing a bit of a mix between Epic's concept and final Game ready BioRifle. I'm attempting to do the hardest part first, which is the body shown here. I have already tried to make cuts and stuff where I…
i gave it a quick try, the outer shape itself isn't much of a problem, i made 2 mistakes here, i ignored the circular shape of the inner cuts and i totally ignored the fact that on the centerline my inset won't work due to beeing mirrored so there is a shading error, which can easily be removed by removing the centerline i…
I'm working on this tire and unfortunately both sides have to be a little different from each in terms of the repeating depth on the tire. Anyways, that's not the issue...the issue is what I'm getting, and I know why I am. As you can see in this picture, I 'm not getting a nice rounded tire. Where the edges bunch up, it…
I just can't understand - it seems you dismiss other methods as wrong, and pick up on silly things like Hurr durr, of course I collapse Subd, how else could I deliver 200 MB files?? You offend me sir! You're arguing, I'm arguing! :poly122: But anyway, I don't think you can simply follow some rules about using the stack and…
Hello all, I am generting an asset, a Hero bad ass Asset for VR for Occulus Quest 2 (No Dedicated €1000 GPU!). To start below is a just door: Grey Shape = I have it covered with a normal map, looks great! My problem ist the Blue part, a HUGE amount of objects for this machine, have nice smooth beveled rounded edges. After…
Did some more subD practice, would love to hear what people think of these questions. Max methods would be more appreciated. 1-Is it better for trims (please correct me if they're not called like that) to be separate meshes? If so, extrude+detach? 2-Any accurate way of guaranteeing a perfectly round surface? Would love to…
Hey, Starting to get into 3D modeling and I've run into a small problem, where I want to extrude one face into a shape over top of another face, where the two faces will share a set of vertices after the extrude. I was trying to model a tank, but have moved past the problem now, so all I have is this quick example I made…