Perna: Thats more than enough as a answer lol. Just being a noob, hate to get stuck on stuff like this. I'm not getting the form right and it kind of pissing me off!
@FrankPolygon like your style, straightforward and concise mini-tutes readable for anyone willing too learn, regardless of experience...oh, by the way congrats making the front page, nice one :)
Okay sorry about that. Still new here. Well my model should be way more rotund at the top like in the picture (blue area). It is also squezzing to much (red area).
In the movie version the whole "main" chair is one piece. But in the 3D version it looks like it's acctually a indent, and from the indent there's some kind of extrusion. Which one are you trying to do?
Hijacking Shinigami's question here, but how high poly should the components be for a boolean to achieve this? Before smoothing the result, that is. Should it simply be 3 polygons wide for each indentation? Like so?
I'm having troubles with this mesh. First, I can't get volume right - it doesn't look like leafs are going into waves-like shapes. They don't bulge, they just sit there. Second, there are too much edges to make it into one mesh without making geo pinch somewhere. I was thinkin about breaking this into separate meshes but…
Hey Per I liked the video, I haven't done any proper sub-d modeling for a while so interesting to look at (and I did have a go too) but I've got some questions. Why you like the constant width chamfer so much? Visually I don't like the shape it makes as the bevel get larger on the corner and I can't work out a fast way to…
- hand placing is the problem because there is a certain pattern that i can't figure out, there is no blueprint, i have one like it at home but i'm not a mathematician, i don't know how to calculate angles lol it looks intuitive but it's not, like the degrees from one hole to another between each ring, varies, i don't…
Not sure if this thread is for sculpting, but whatever. Hand painted textures, much like concept art, are 2D - obviously, but the rules of perspective aren't as set in stone as in 3D. I don't think you'll be able to reproduce these 1:1, but you could end up with something similar. As usual with sculpting, you start with…